mirror of https://github.com/ppy/osu
Fix test value getting clobbered due to stupid stuff
Don't even ask. Just smile and nod.
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79826dee58
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@ -198,7 +198,7 @@ public void TestSliderMultiplierAffectsNonRelativeBeatLength()
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{
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{
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var beatmap = createBeatmap();
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var beatmap = createBeatmap();
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
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beatmap.Difficulty.SliderMultiplier = 2;
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beatmap.BeatmapInfo.Difficulty.SliderMultiplier = 2;
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createTest(beatmap);
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createTest(beatmap);
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AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 2000);
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AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 2000);
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@ -237,7 +237,7 @@ private void assertChildPosition(int index) => AddAssert($"hitobject {index} chi
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});
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});
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private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
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private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
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() => Precision.AlmostEquals(getDrawableHitObject(index)?.DrawPosition.Y ?? -1, yScale * relativeY));
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() => getDrawableHitObject(index)?.DrawPosition.Y / yScale ?? -1, () => Is.EqualTo(relativeY).Within(Precision.FLOAT_EPSILON));
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private void setTime(double time)
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private void setTime(double time)
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{
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{
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