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Merge pull request #4209 from peppy/fix-combo-color-fallbacks
Fix combo colour fallbacks when skin is not providing any
This commit is contained in:
commit
43d66b2e90
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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base.SkinChanged(skin, allowFallback);
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if (HitObject is IHasComboInformation combo)
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AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : Color4.White);
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AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
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}
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private const float preempt = 1000;
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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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base.SkinChanged(skin, allowFallback);
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if (HitObject is IHasComboInformation combo)
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AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : Color4.White);
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AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
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}
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protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadeIn);
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@ -156,9 +156,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.SkinChanged(skin, allowFallback);
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Body.AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : Body.AccentColour);
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Body.BorderColour = skin.GetValue<SkinConfiguration, Color4>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : Body.BorderColour);
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Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : Ball.AccentColour);
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Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? Body.AccentColour;
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Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Body.BorderColour;
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Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Ball.AccentColour;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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2
osu.Game.Tests/Resources/skin-empty.ini
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2
osu.Game.Tests/Resources/skin-empty.ini
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@ -0,0 +1,2 @@
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[General]
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Name: test skin
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8
osu.Game.Tests/Resources/skin.ini
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8
osu.Game.Tests/Resources/skin.ini
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@ -0,0 +1,8 @@
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[General]
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Name: test skin
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[Colours]
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Combo1 : 142,199,255
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Combo2 : 255,128,128
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Combo3 : 128,255,255
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Combo7 : 100,100,100,100
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44
osu.Game.Tests/Skins/LegacySkinDecoderTest.cs
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44
osu.Game.Tests/Skins/LegacySkinDecoderTest.cs
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@ -0,0 +1,44 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using NUnit.Framework;
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using osu.Game.Skinning;
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using osu.Game.Tests.Resources;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Skins
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{
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[TestFixture]
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public class LegacySkinDecoderTest
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{
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[TestCase(true)]
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[TestCase(false)]
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public void TestDecodeSkinColours(bool hasColours)
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{
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var decoder = new LegacySkinDecoder();
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using (var resStream = TestResources.OpenResource(hasColours ? "skin.ini" : "skin-empty.ini"))
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using (var stream = new StreamReader(resStream))
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{
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var comboColors = decoder.Decode(stream).ComboColours;
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List<Color4> expectedColors;
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if (hasColours)
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expectedColors = new List<Color4>
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{
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new Color4(142, 199, 255, 255),
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new Color4(255, 128, 128, 255),
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new Color4(128, 255, 255, 255),
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new Color4(100, 100, 100, 100),
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};
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else
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expectedColors = new DefaultSkin().Configuration.ComboColours;
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Assert.AreEqual(expectedColors.Count, comboColors.Count);
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for (int i = 0; i < expectedColors.Count; i++)
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Assert.AreEqual(expectedColors[i], comboColors[i]);
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}
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}
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}
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}
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@ -4,7 +4,6 @@
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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@ -13,16 +12,7 @@ namespace osu.Game.Skinning
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public DefaultSkin()
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: base(SkinInfo.Default)
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{
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Configuration = new SkinConfiguration
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{
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ComboColours =
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{
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new Color4(17, 136, 170, 255),
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new Color4(102, 136, 0, 255),
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new Color4(204, 102, 0, 255),
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new Color4(121, 9, 13, 255)
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}
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};
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Configuration = new SkinConfiguration();
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}
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public override Drawable GetDrawableComponent(string componentName) => null;
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@ -12,6 +12,9 @@ using osu.Game.Configuration;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A container which overrides existing skin options with beatmap-local values.
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/// </summary>
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public class LocalSkinOverrideContainer : Container, ISkinSource
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{
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public event Action SourceChanged;
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@ -19,6 +22,14 @@ namespace osu.Game.Skinning
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private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
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private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
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private readonly ISkinSource source;
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private ISkinSource fallbackSource;
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public LocalSkinOverrideContainer(ISkinSource source)
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{
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this.source = source;
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}
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public Drawable GetDrawableComponent(string componentName)
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{
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Drawable sourceDrawable;
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@ -53,14 +64,6 @@ namespace osu.Game.Skinning
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return fallbackSource == null ? default : fallbackSource.GetValue(query);
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}
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private readonly ISkinSource source;
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private ISkinSource fallbackSource;
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public LocalSkinOverrideContainer(ISkinSource source)
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{
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this.source = source;
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}
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private void onSourceChanged() => SourceChanged?.Invoke();
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -11,7 +11,13 @@ namespace osu.Game.Skinning
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{
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public readonly SkinInfo SkinInfo = new SkinInfo();
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public List<Color4> ComboColours { get; set; } = new List<Color4>();
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public List<Color4> ComboColours { get; set; } = new List<Color4>
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{
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new Color4(17, 136, 170, 255),
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new Color4(102, 136, 0, 255),
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new Color4(204, 102, 0, 255),
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new Color4(121, 9, 13, 255)
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};
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public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
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