Remove duplicated call to initially select blueprint

This commit is contained in:
Dean Herbert 2021-04-28 12:03:41 +09:00
parent e4f2e0131c
commit 43772f4303

View File

@ -267,8 +267,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <param name="item">The item for which the blueprint has been added.</param>
protected virtual void OnBlueprintAdded(T item)
{
if (SelectionHandler.SelectedItems.Contains(item))
blueprintMap[item].Select();
}
/// <summary>