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Remove duplicated call to initially select blueprint
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@ -267,8 +267,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <param name="item">The item for which the blueprint has been added.</param>
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protected virtual void OnBlueprintAdded(T item)
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{
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if (SelectionHandler.SelectedItems.Contains(item))
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blueprintMap[item].Select();
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}
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/// <summary>
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