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Merge pull request #11273 from bdach/duplicate-user-in-mp-room
Improve reliability of handling user joined messages
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commit
43370d7021
@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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{
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@ -15,6 +17,28 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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AddUntilStep("wait for loaded", () => multi.IsLoaded);
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}
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[Test]
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public void TestOneUserJoinedMultipleTimes()
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{
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var user = new User { Id = 33 };
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AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
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AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
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}
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[Test]
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public void TestOneUserLeftMultipleTimes()
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{
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var user = new User { Id = 44 };
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AddStep("add user", () => Client.AddUser(user));
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AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
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AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
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AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
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}
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private class TestRealtimeMultiplayer : Screens.Multi.RealtimeMultiplayer.RealtimeMultiplayer
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{
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protected override RoomManager CreateRoomManager() => new TestRealtimeRoomManager();
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@ -55,8 +55,6 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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}
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}
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};
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Client.AddUser(API.LocalUser.Value);
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});
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[Test]
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@ -226,6 +226,10 @@ namespace osu.Game.Online.RealtimeMultiplayer
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if (Room == null)
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return;
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// for sanity, ensure that there can be no duplicate users in the room user list.
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if (Room.Users.Any(existing => existing.UserID == user.UserID))
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return;
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Room.Users.Add(user);
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RoomChanged?.Invoke();
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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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public void RemoveUser(User user)
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{
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Debug.Assert(Room != null);
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((IMultiplayerClient)this).UserLeft(Room.Users.Single(u => u.User == user));
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((IMultiplayerClient)this).UserLeft(new MultiplayerRoomUser(user.Id));
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Schedule(() =>
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{
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