Add testing for colour palette behaviour

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Bartłomiej Dach 2021-07-11 20:14:42 +02:00
parent 3f005886d6
commit 4334121e8e
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2 changed files with 53 additions and 2 deletions

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@ -1,17 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLabelledColourPalette : OsuTestScene
public class TestSceneLabelledColourPalette : OsuManualInputManagerTestScene
{
private LabelledColourPalette component;
@ -31,6 +35,22 @@ namespace osu.Game.Tests.Visual.UserInterface
}, 8);
}
[Test]
public void TestUserInteractions()
{
createColourPalette();
assertColourCount(4);
clickAddColour();
assertColourCount(5);
deleteFirstColour();
assertColourCount(4);
clickFirstColour();
AddAssert("colour picker spawned", () => this.ChildrenOfType<OsuColourPicker>().Any());
}
private void createColourPalette(bool hasDescription = false)
{
AddStep("create component", () =>
@ -71,5 +91,36 @@ namespace osu.Game.Tests.Visual.UserInterface
RNG.NextSingle(),
RNG.NextSingle(),
1);
private void assertColourCount(int count) => AddAssert($"colour count is {count}", () => component.Colours.Count == count);
private void clickAddColour() => AddStep("click new colour button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ColourPalette.AddColourButton>().Single());
InputManager.Click(MouseButton.Left);
});
private void clickFirstColour() => AddStep("click first colour", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ColourDisplay>().First());
InputManager.Click(MouseButton.Left);
});
private void deleteFirstColour()
{
AddStep("right-click first colour", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ColourDisplay>().First());
InputManager.Click(MouseButton.Right);
});
AddUntilStep("wait for menu", () => this.ChildrenOfType<OsuContextMenu>().Any());
AddStep("click delete", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<DrawableOsuMenuItem>().Single());
InputManager.Click(MouseButton.Left);
});
}
}
}

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@ -116,7 +116,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
}
}
private class AddColourButton : CompositeDrawable
internal class AddColourButton : CompositeDrawable
{
public Action Action
{