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Add AvailabilityPicker.
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osu.Game/Screens/Multi/Screens/Match/AvailabilityPicker.cs
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85
osu.Game/Screens/Multi/Screens/Match/AvailabilityPicker.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Multiplayer;
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using OpenTK;
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namespace osu.Game.Screens.Multi.Screens.Match
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{
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public class AvailabilityPicker : TabControl<RoomAvailability>
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{
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protected override TabItem<RoomAvailability> CreateTabItem(RoomAvailability value) => new AvailabilityPickerItem(value);
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protected override Dropdown<RoomAvailability> CreateDropdown() => null;
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public AvailabilityPicker()
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{
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RelativeSizeAxes = Axes.X;
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Height = 35;
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TabContainer.Spacing = new Vector2(10);
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AddItem(RoomAvailability.Public);
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AddItem(RoomAvailability.FriendsOnly);
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AddItem(RoomAvailability.InviteOnly);
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}
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private class AvailabilityPickerItem : TabItem<RoomAvailability>
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{
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private const float transition_duration = 200;
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private readonly Box selection;
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public AvailabilityPickerItem(RoomAvailability value) : base(value)
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{
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RelativeSizeAxes = Axes.Y;
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Width = 120;
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Masking = true;
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CornerRadius = 5;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex(@"3d3943"),
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},
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selection = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = @"Exo2.0-Bold",
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Text = value.GetDescription(),
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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selection.Colour = colours.GreenLight;
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}
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protected override void OnActivated()
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{
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selection.FadeIn(transition_duration, Easing.OutQuint);
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}
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protected override void OnDeactivated()
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{
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selection.FadeOut(transition_duration, Easing.OutQuint);
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}
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}
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}
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}
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@ -50,7 +50,10 @@ namespace osu.Game.Screens.Multi.Screens.Match
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{
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Child = new SettingsTextBox(),
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},
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new Section("ROOM VISIBILITY"),
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new Section("ROOM VISIBILITY")
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{
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Child = new AvailabilityPicker(),
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},
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new Section("GAME TYPE")
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{
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Child = new GameTypePicker(),
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