mirror of https://github.com/ppy/osu
Add extension methods to add extra safety to realm subscriptions
Also adjusts the naming and documentation to make it (hopefully) easier to understand what this method/process implies.
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@ -5,8 +5,8 @@
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Game.Database;
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using osu.Game.Models;
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using Realms;
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#nullable enable
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@ -48,7 +48,7 @@ public void TestNestedContextCreationWithSubscription()
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using (var context = realmFactory.CreateContext())
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{
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var subscription = context.All<RealmBeatmap>().SubscribeForNotifications((sender, changes, error) =>
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var subscription = context.All<RealmBeatmap>().QueryAsyncWithNotifications((sender, changes, error) =>
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{
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using (realmFactory.CreateContext())
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{
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@ -61,7 +61,7 @@ public void TestNestedContextCreationWithSubscription()
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{
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}
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subscription.Dispose();
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subscription?.Dispose();
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}
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Assert.IsTrue(callbackRan);
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@ -208,7 +208,7 @@ public void TestLiveAssumptions()
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using (var updateThreadContext = realmFactory.CreateContext())
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{
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updateThreadContext.All<RealmBeatmap>().SubscribeForNotifications(gotChange);
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updateThreadContext.All<RealmBeatmap>().QueryAsyncWithNotifications(gotChange);
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ILive<RealmBeatmap>? liveBeatmap = null;
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Task.Factory.StartNew(() =>
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@ -1,12 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using AutoMapper;
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using osu.Framework.Development;
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using osu.Game.Input.Bindings;
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using Realms;
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#nullable enable
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namespace osu.Game.Database
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{
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public static class RealmObjectExtensions
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@ -60,5 +64,107 @@ public static ILive<T> ToLive<T>(this T realmObject)
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{
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return new RealmLive<T>(realmObject);
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}
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/// <summary>
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/// Register a callback to be invoked each time this <see cref="T:Realms.IRealmCollection`1" /> changes.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
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/// </para>
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/// <para>
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/// The first callback will be invoked with the initial <see cref="T:Realms.IRealmCollection`1" /> after the asynchronous query completes,
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/// and then called again after each write transaction which changes either any of the objects in the collection, or
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/// which objects are in the collection. The <c>changes</c> parameter will
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/// be <c>null</c> the first time the callback is invoked with the initial results. For each call after that,
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/// it will contain information about which rows in the results were added, removed or modified.
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/// </para>
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/// <para>
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/// If a write transaction did not modify any objects in this <see cref="T:Realms.IRealmCollection`1" />, the callback is not invoked at all.
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/// If an error occurs the callback will be invoked with <c>null</c> for the <c>sender</c> parameter and a non-<c>null</c> <c>error</c>.
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/// Currently the only errors that can occur are when opening the <see cref="T:Realms.Realm" /> on the background worker thread.
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/// </para>
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/// <para>
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/// At the time when the block is called, the <see cref="T:Realms.IRealmCollection`1" /> object will be fully evaluated
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/// and up-to-date, and as long as you do not perform a write transaction on the same thread
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/// or explicitly call <see cref="M:Realms.Realm.Refresh" />, accessing it will never perform blocking work.
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/// </para>
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/// <para>
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/// Notifications are delivered via the standard event loop, and so can't be delivered while the event loop is blocked by other activity.
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/// When notifications can't be delivered instantly, multiple notifications may be coalesced into a single notification.
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/// This can include the notification with the initial collection.
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/// </para>
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/// </remarks>
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/// <param name="collection">The <see cref="IRealmCollection{T}"/> to observe for changes.</param>
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/// <param name="callback">The callback to be invoked with the updated <see cref="T:Realms.IRealmCollection`1" />.</param>
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/// <returns>
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/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
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/// To stop receiving notifications, call <see cref="M:System.IDisposable.Dispose" />.
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/// </returns>
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/// <seealso cref="M:Realms.CollectionExtensions.SubscribeForNotifications``1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0})" />
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/// <seealso cref="M:Realms.CollectionExtensions.SubscribeForNotifications``1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0})" />
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public static IDisposable? QueryAsyncWithNotifications<T>(this IRealmCollection<T> collection, NotificationCallbackDelegate<T> callback)
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where T : RealmObjectBase
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{
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// Subscriptions can only work on the main thread.
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException("Cannot subscribe for realm notifications from a non-update thread.");
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return collection.SubscribeForNotifications(callback);
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}
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/// <summary>
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/// A convenience method that casts <see cref="IQueryable{T}"/> to <see cref="IRealmCollection{T}"/> and subscribes for change notifications.
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/// </summary>
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/// <remarks>
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/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
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/// </remarks>
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/// <param name="list">The <see cref="IQueryable{T}"/> to observe for changes.</param>
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/// <typeparam name="T">Type of the elements in the list.</typeparam>
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/// <seealso cref="IRealmCollection{T}.SubscribeForNotifications"/>
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/// <param name="callback">The callback to be invoked with the updated <see cref="IRealmCollection{T}"/>.</param>
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/// <returns>
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/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
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/// To stop receiving notifications, call <see cref="IDisposable.Dispose"/>.
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///
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/// May be null in the case the provided collection is not managed.
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/// </returns>
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public static IDisposable? QueryAsyncWithNotifications<T>(this IQueryable<T> list, NotificationCallbackDelegate<T> callback)
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where T : RealmObjectBase
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{
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// Subscribing to non-managed instances doesn't work.
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// In this usage, the skin may be non-managed in tests.
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if (!(list is IRealmCollection<T> realmCollection))
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return null;
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return QueryAsyncWithNotifications(realmCollection, callback);
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}
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/// <summary>
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/// A convenience method that casts <see cref="IList{T}"/> to <see cref="IRealmCollection{T}"/> and subscribes for change notifications.
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/// </summary>
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/// <remarks>
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/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
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/// </remarks>
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/// <param name="list">The <see cref="IList{T}"/> to observe for changes.</param>
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/// <typeparam name="T">Type of the elements in the list.</typeparam>
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/// <seealso cref="IRealmCollection{T}.SubscribeForNotifications"/>
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/// <param name="callback">The callback to be invoked with the updated <see cref="IRealmCollection{T}"/>.</param>
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/// <returns>
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/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
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/// To stop receiving notifications, call <see cref="IDisposable.Dispose"/>.
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///
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/// May be null in the case the provided collection is not managed.
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/// </returns>
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public static IDisposable? QueryAsyncWithNotifications<T>(this IList<T> list, NotificationCallbackDelegate<T> callback)
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where T : RealmObjectBase
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{
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// Subscribing to non-managed instances doesn't work.
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// In this usage, the skin may be non-managed in tests.
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if (!(list is IRealmCollection<T> realmCollection))
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return null;
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return QueryAsyncWithNotifications(realmCollection, callback);
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}
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}
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}
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@ -8,7 +8,6 @@
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using osu.Framework.Input.Bindings;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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using Realms;
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namespace osu.Game.Input.Bindings
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{
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@ -56,7 +55,7 @@ protected override void LoadComplete()
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.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
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realmSubscription = realmKeyBindings
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.SubscribeForNotifications((sender, changes, error) =>
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.QueryAsyncWithNotifications((sender, changes, error) =>
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{
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// first subscription ignored as we are handling this in LoadComplete.
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if (changes == null)
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