Don't use ProfileShowMoreButton in the test scene to avoid confusion

This commit is contained in:
Andrei Zavatski 2019-10-15 01:08:23 +03:00
parent 0fd6b0c852
commit 42a06a54ff

View File

@ -1,11 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays.Profile.Sections;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Tests.Visual.Online
{
@ -18,11 +19,11 @@ namespace osu.Game.Tests.Visual.Online
public TestSceneShowMoreButton()
{
ProfileShowMoreButton button = null;
TestButton button = null;
int fireCount = 0;
Add(button = new ProfileShowMoreButton
Add(button = new TestButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -52,5 +53,16 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("action fired twice", () => fireCount == 2);
AddAssert("is in loading state", () => button.IsLoading);
}
private class TestButton : ShowMoreButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colors)
{
IdleColour = colors.YellowDark;
HoverColour = colors.Yellow;
ChevronIconColour = colors.Red;
}
}
}
}