diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs index 85f072fa54..279d119626 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs @@ -9,6 +9,10 @@ using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Scoring { + /// + /// A for the taiko ruleset. + /// Taiko fails if the player has not half-filled their health by the end of the map. + /// public class TaikoHealthProcessor : AccumulatingHealthProcessor { /// @@ -41,6 +45,5 @@ namespace osu.Game.Rulesets.Taiko.Scoring protected override double GetHealthIncreaseFor(JudgementResult result) => base.GetHealthIncreaseFor(result) * (result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier); - } }