diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs
index 85f072fa54..279d119626 100644
--- a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs
+++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs
@@ -9,6 +9,10 @@ using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Scoring
{
+ ///
+ /// A for the taiko ruleset.
+ /// Taiko fails if the player has not half-filled their health by the end of the map.
+ ///
public class TaikoHealthProcessor : AccumulatingHealthProcessor
{
///
@@ -41,6 +45,5 @@ namespace osu.Game.Rulesets.Taiko.Scoring
protected override double GetHealthIncreaseFor(JudgementResult result)
=> base.GetHealthIncreaseFor(result) * (result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier);
-
}
}