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Merge pull request #14476 from smoogipoo/fix-hud-test-failure-2
Fix gameplay HUD load not always completing if initially hidden
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4289773371
@ -142,7 +142,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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createNew();
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AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
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AddUntilStep("wait for components to be hidden", () => !hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().IsPresent);
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AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Reload());
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AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
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}
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@ -18,6 +18,8 @@ namespace osu.Game.Skinning
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private readonly BindableList<ISkinnableDrawable> components = new BindableList<ISkinnableDrawable>();
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; // ensure that components are loaded even if the target container is hidden (ie. due to user toggle).
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public bool ComponentsLoaded { get; private set; }
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public SkinnableTargetContainer(SkinnableTarget target)
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