From afac512a1bfd09d115fc60b9dcfc5d8c0b7e776e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 5 Sep 2019 02:12:17 +0900 Subject: [PATCH 1/3] Fix databased config save performance Adds proper save debounce logic. Closes #5991. --- .../Configuration/DatabasedConfigManager.cs | 25 +++++++++++++++---- 1 file changed, 20 insertions(+), 5 deletions(-) diff --git a/osu.Game/Configuration/DatabasedConfigManager.cs b/osu.Game/Configuration/DatabasedConfigManager.cs index d5cdd7e4bc..6aa89cdd69 100644 --- a/osu.Game/Configuration/DatabasedConfigManager.cs +++ b/osu.Game/Configuration/DatabasedConfigManager.cs @@ -16,11 +16,11 @@ namespace osu.Game.Configuration private readonly int? variant; - private readonly List databasedSettings; + private List databasedSettings; private readonly RulesetInfo ruleset; - private readonly bool legacySettingsExist; + private bool legacySettingsExist; protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int? variant = null) { @@ -28,21 +28,34 @@ namespace osu.Game.Configuration this.ruleset = ruleset; this.variant = variant; - databasedSettings = settings.Query(ruleset?.ID, variant); - legacySettingsExist = databasedSettings.Any(s => int.TryParse(s.Key, out var _)); + Load(); InitialiseDefaults(); } protected override void PerformLoad() { + databasedSettings = settings.Query(ruleset?.ID, variant); + legacySettingsExist = databasedSettings.Any(s => int.TryParse(s.Key, out var _)); } protected override bool PerformSave() { + lock (dirtySettings) + { + if (dirtySettings.Count > 0) + { + foreach (var setting in dirtySettings) + settings.Update(setting); + dirtySettings.Clear(); + } + } + return true; } + private readonly List dirtySettings = new List(); + protected override void AddBindable(T lookup, Bindable bindable) { base.AddBindable(lookup, bindable); @@ -80,7 +93,9 @@ namespace osu.Game.Configuration bindable.ValueChanged += b => { setting.Value = b.NewValue; - settings.Update(setting); + lock (dirtySettings) + if (!dirtySettings.Contains(setting)) + dirtySettings.Add(setting); }; } } From d40129aabe9a8947add0a28b6a51fa85b7017365 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 5 Sep 2019 13:36:37 +0900 Subject: [PATCH 2/3] Remove unnecessary count check --- osu.Game/Configuration/DatabasedConfigManager.cs | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/osu.Game/Configuration/DatabasedConfigManager.cs b/osu.Game/Configuration/DatabasedConfigManager.cs index 6aa89cdd69..0046f4fa7f 100644 --- a/osu.Game/Configuration/DatabasedConfigManager.cs +++ b/osu.Game/Configuration/DatabasedConfigManager.cs @@ -43,12 +43,9 @@ namespace osu.Game.Configuration { lock (dirtySettings) { - if (dirtySettings.Count > 0) - { - foreach (var setting in dirtySettings) - settings.Update(setting); - dirtySettings.Clear(); - } + foreach (var setting in dirtySettings) + settings.Update(setting); + dirtySettings.Clear(); } return true; From 070a005294668614deaf2779450eed7b1e90051e Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 5 Sep 2019 13:37:11 +0900 Subject: [PATCH 3/3] Add braces to lock() Personal preference, I want to be sure that everything is wrapped correctly. --- osu.Game/Configuration/DatabasedConfigManager.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Configuration/DatabasedConfigManager.cs b/osu.Game/Configuration/DatabasedConfigManager.cs index 0046f4fa7f..02382cfd2b 100644 --- a/osu.Game/Configuration/DatabasedConfigManager.cs +++ b/osu.Game/Configuration/DatabasedConfigManager.cs @@ -90,9 +90,12 @@ namespace osu.Game.Configuration bindable.ValueChanged += b => { setting.Value = b.NewValue; + lock (dirtySettings) + { if (!dirtySettings.Contains(setting)) dirtySettings.Add(setting); + } }; } }