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Apply a few other code reviews
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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public override int Version => 20220902;
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private IWorkingBeatmap workingBeatmap;
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private readonly IWorkingBeatmap workingBeatmap;
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public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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private void addFlyingHit(HitType hitType)
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{
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var tick = new DrumRollTick(null) { HitWindows = HitWindows.Empty, StartTime = DrawableRuleset.Playfield.Time.Current };
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var tick = new DrumRollTick(new DrumRoll()) { HitWindows = HitWindows.Empty, StartTime = DrawableRuleset.Playfield.Time.Current };
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DrawableDrumRollTick h;
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DrawableRuleset.Playfield.Add(h = new DrawableDrumRollTick(tick) { JudgementType = hitType });
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@ -14,6 +14,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets;
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@ -214,7 +215,7 @@ namespace osu.Game
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{
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foreach (var score in r.All<ScoreInfo>().Where(s => s.IsLegacyScore))
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{
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if (score.RulesetID is not (0 or 1 or 2 or 3))
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if (!score.Ruleset.IsLegacyRuleset())
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continue;
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if (score.Version >= 30000003)
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