Moved logic to it's own class

This commit is contained in:
Andrey Zavadskiy 2017-04-09 17:44:19 +03:00
parent 4ab4f65c83
commit 425e96c45c
3 changed files with 71 additions and 50 deletions

View File

@ -22,9 +22,6 @@
using System.Linq;
using osu.Framework.Threading;
using osu.Game.Modes.Scoring;
using OpenTK.Input;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Sprites;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play
@ -63,16 +60,11 @@ public class Player : OsuScreen
private HudOverlay hudOverlay;
private PauseOverlay pauseOverlay;
private FailOverlay failOverlay;
private Box retryOverlay;
private SampleChannel SampleClick;
private RetryOverlay retryOverlay;
[BackgroundDependencyLoader]
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config)
{
AlwaysPresent = true;
SampleClick = audio.Sample.Get(@"Menu/menuback");
var beatmap = Beatmap.Beatmap;
if (beatmap.BeatmapInfo?.Mode > PlayMode.Taiko)
@ -168,12 +160,11 @@ private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager
OnRetry = Restart,
OnQuit = Exit,
},
retryOverlay = new Box
retryOverlay = new RetryOverlay
{
Alpha = 0,
AlwaysPresent = true,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Action = Restart,
OnKeyPressed = () => Content.FadeColour(Color4.Black, 500),
OnKeyReleased = () => Content.FadeColour(Color4.White, 200),
}
};
}
@ -348,41 +339,5 @@ protected override bool OnExiting(Screen next)
private Bindable<bool> mouseWheelDisabled;
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused;
private bool isHolded;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (args.Key == Key.Tilde)
{
isHolded = true;
retryOverlay.FadeIn(500);
Delay(500).Schedule(() =>{
if (isHolded)
{
SampleClick.Play();
Restart();
}
});
return true;
}
return base.OnKeyDown(state, args);
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
if (args.Key == Key.Tilde)
{
isHolded = false;
retryOverlay.FadeOut(200);
return true;
}
return base.OnKeyUp(state, args);
}
}
}

View File

@ -0,0 +1,65 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio;
using System;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens.Play
{
public class RetryOverlay : Container
{
public Action Action;
public Action OnKeyPressed;
public Action OnKeyReleased;
private SampleChannel retrySample;
private bool keyIsHeld;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
retrySample = audio.Sample.Get(@"Menu/menuback");
AlwaysPresent = true;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (args.Key == Key.Tilde)
{
keyIsHeld = true;
OnKeyPressed();
Delay(500).Schedule(() =>
{
if (keyIsHeld)
{
retrySample.Play();
Action();
}
});
return true;
}
return base.OnKeyDown(state, args);
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
if (args.Key == Key.Tilde)
{
keyIsHeld = false;
OnKeyReleased();
return true;
}
return base.OnKeyUp(state, args);
}
}
}

View File

@ -180,6 +180,7 @@
<Compile Include="Screens\Backgrounds\BackgroundScreenEmpty.cs" />
<Compile Include="Screens\Charts\ChartInfo.cs" />
<Compile Include="Screens\Edit\Editor.cs" />
<Compile Include="Screens\Play\RetryOverlay.cs" />
<Compile Include="Screens\ScreenWhiteBox.cs" />
<Compile Include="Screens\Loader.cs" />
<Compile Include="Screens\Menu\Button.cs" />