Fix inverted offset

This commit is contained in:
smoogipoo 2019-08-01 14:57:07 +09:00
parent 38a2b9d92b
commit 423857f403
1 changed files with 2 additions and 2 deletions

View File

@ -122,14 +122,14 @@ private static void applyHardRockOffset(CatchHitObject hitObject, ref float? las
if (positionDiff == 0)
{
applyRandomOffset(ref offsetPosition, timeDiff / 4d, rng);
hitObject.XOffset = hitObject.X - offsetPosition;
hitObject.XOffset = offsetPosition - hitObject.X;
return;
}
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
applyOffset(ref offsetPosition, positionDiff);
hitObject.XOffset = hitObject.X - offsetPosition;
hitObject.XOffset = offsetPosition - hitObject.X;
lastPosition = offsetPosition;
lastStartTime = startTime;