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Add one more shader usage
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@ -127,6 +127,8 @@ namespace osu.Game.Screens
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"ArgonBarPathBackground"));
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"ArgonBarPathBackground"));
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"SaturationSelectorBackground"));
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"SaturationSelectorBackground"));
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"HueSelectorBackground"));
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"HueSelectorBackground"));
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// Ruleset local shader usage (should probably move somewhere else).
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"SpinnerGlow"));
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
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