Add one more shader usage

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Dean Herbert 2024-09-27 16:11:24 +09:00
parent b2983e2562
commit 4205a21c0c
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@ -127,6 +127,8 @@ namespace osu.Game.Screens
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"ArgonBarPathBackground")); loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"ArgonBarPathBackground"));
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"SaturationSelectorBackground")); loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"SaturationSelectorBackground"));
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"HueSelectorBackground")); loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"HueSelectorBackground"));
// Ruleset local shader usage (should probably move somewhere else).
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"SpinnerGlow"));
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE)); loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));