Merge branch 'master' into add-spinner-bonus-score

This commit is contained in:
Dean Herbert 2019-12-20 19:55:53 +09:00 committed by GitHub
commit 419656cea4
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GPG Key ID: 4AEE18F83AFDEB23
196 changed files with 2897 additions and 667 deletions

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@ -1,6 +1,6 @@
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<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll" />
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
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@ -12,7 +12,7 @@
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<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
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<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />

View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
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<option name="PROJECT_KIND" value="DotNetCore" />
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<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />

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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll" />
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
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@ -12,7 +12,7 @@
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@ -1,6 +1,6 @@
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<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
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@ -12,7 +12,7 @@
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<method v="2">
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View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
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@ -12,7 +12,7 @@
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<option name="PROJECT_KIND" value="DotNetCore" />
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<method v="2">
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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tournament.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
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<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />

View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
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@ -12,7 +12,7 @@
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<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<method v="2">
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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
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@ -12,7 +12,7 @@
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32
.vscode/launch.json vendored
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@ -6,13 +6,13 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll"
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
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"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
@ -23,13 +23,13 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0/osu!.dll"
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
@ -40,13 +40,13 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
@ -56,13 +56,13 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.0/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)",
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"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
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@ -73,14 +73,14 @@
"request": "launch",
"program": "dotnet",
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"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
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"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
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@ -91,14 +91,14 @@
"request": "launch",
"program": "dotnet",
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"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
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"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
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"console": "internalConsole"
@ -109,14 +109,14 @@
"request": "launch",
"program": "dotnet",
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"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tournament.Tests.dll",
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
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"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
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}
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"console": "internalConsole"
@ -127,14 +127,14 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tournament.Tests.dll",
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
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2
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@ -95,7 +95,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (netcoreapp3.0)",
"label": "Restore (netcoreapp3.1)",
"type": "shell",
"command": "dotnet",
"args": [

58
CodeAnalysis/osu.ruleset Normal file
View File

@ -0,0 +1,58 @@
<?xml version="1.0" encoding="utf-8"?>
<RuleSet Name="osu! Rule Set" Description=" " ToolsVersion="16.0">
<Rules AnalyzerId="Microsoft.CodeQuality.Analyzers" RuleNamespace="Microsoft.CodeQuality.Analyzers">
<Rule Id="CA1016" Action="None" />
<Rule Id="CA1028" Action="None" />
<Rule Id="CA1031" Action="None" />
<Rule Id="CA1034" Action="None" />
<Rule Id="CA1036" Action="None" />
<Rule Id="CA1040" Action="None" />
<Rule Id="CA1044" Action="None" />
<Rule Id="CA1051" Action="None" />
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<Rule Id="CA1056" Action="None" />
<Rule Id="CA1062" Action="None" />
<Rule Id="CA1063" Action="None" />
<Rule Id="CA1067" Action="None" />
<Rule Id="CA1707" Action="None" />
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<Rule Id="CA1714" Action="None" />
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<Rule Id="CA1721" Action="None" />
<Rule Id="CA1724" Action="None" />
<Rule Id="CA1801" Action="None" />
<Rule Id="CA1806" Action="None" />
<Rule Id="CA1812" Action="None" />
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<Rule Id="CA1819" Action="None" />
<Rule Id="CA1822" Action="None" />
<Rule Id="CA1823" Action="None" />
<Rule Id="CA2007" Action="None" />
<Rule Id="CA2214" Action="None" />
<Rule Id="CA2227" Action="None" />
</Rules>
<Rules AnalyzerId="Microsoft.CodeQuality.CSharp.Analyzers" RuleNamespace="Microsoft.CodeQuality.CSharp.Analyzers">
<Rule Id="CA1001" Action="None" />
<Rule Id="CA1032" Action="None" />
</Rules>
<Rules AnalyzerId="Microsoft.NetCore.Analyzers" RuleNamespace="Microsoft.NetCore.Analyzers">
<Rule Id="CA1303" Action="None" />
<Rule Id="CA1304" Action="None" />
<Rule Id="CA1305" Action="None" />
<Rule Id="CA1307" Action="None" />
<Rule Id="CA1308" Action="None" />
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<Rule Id="CA1826" Action="None" />
<Rule Id="CA2000" Action="None" />
<Rule Id="CA2008" Action="None" />
<Rule Id="CA2213" Action="None" />
<Rule Id="CA2235" Action="None" />
</Rules>
<Rules AnalyzerId="Microsoft.NetCore.CSharp.Analyzers" RuleNamespace="Microsoft.NetCore.CSharp.Analyzers">
<Rule Id="CA1309" Action="Warning" />
<Rule Id="CA2201" Action="Warning" />
</Rules>
</RuleSet>

View File

@ -18,7 +18,11 @@
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="2.9.8" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8" PrivateAssets="All" />
</ItemGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Label="Documentation">
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>$(NoWarn);CS1591</NoWarn>

View File

@ -21,9 +21,9 @@ Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh
## Requirements
- A desktop platform with the [.NET Core SDK 3.0](https://www.microsoft.com/net/learn/get-started) or higher installed.
- A desktop platform with the [.NET Core 3.1 SDK](https://dotnet.microsoft.com/download) or higher installed.
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore30&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
@ -35,7 +35,7 @@ If you are not interested in developing the game, you can still consume our [bin
**Latest build:**
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://testflight.apple.com/join/2tLcjWlF) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- |
- **Linux** users are recommended to self-compile until we have official deployment in place.

View File

@ -54,6 +54,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1219.0" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,119 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using DiscordRPC;
using DiscordRPC.Message;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Users;
using LogLevel = osu.Framework.Logging.LogLevel;
using User = osu.Game.Users.User;
namespace osu.Desktop
{
internal class DiscordRichPresence : Component
{
private const string client_id = "367827983903490050";
private DiscordRpcClient client;
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
private Bindable<User> user;
private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
private readonly RichPresence presence = new RichPresence
{
Assets = new Assets { LargeImageKey = "osu_logo_lazer", }
};
[BackgroundDependencyLoader]
private void load(IAPIProvider provider)
{
client = new DiscordRpcClient(client_id)
{
SkipIdenticalPresence = false // handles better on discord IPC loss, see updateStatus call in onReady.
};
client.OnReady += onReady;
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
(user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u =>
{
status.UnbindBindings();
status.BindTo(u.NewValue.Status);
activity.UnbindBindings();
activity.BindTo(u.NewValue.Activity);
}, true);
ruleset.BindValueChanged(_ => updateStatus());
status.BindValueChanged(_ => updateStatus());
activity.BindValueChanged(_ => updateStatus());
client.Initialize();
}
private void onReady(object _, ReadyMessage __)
{
Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug);
updateStatus();
}
private void updateStatus()
{
if (status.Value is UserStatusOffline)
{
client.ClearPresence();
return;
}
if (status.Value is UserStatusOnline && activity.Value != null)
{
presence.State = activity.Value.Status;
presence.Details = getDetails(activity.Value);
}
else
{
presence.State = "Idle";
presence.Details = string.Empty;
}
// update user information
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.Ranks.Global > 0 ? $" (rank #{user.Value.Statistics.Ranks.Global:N0})" : string.Empty);
// update ruleset
presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom";
presence.Assets.SmallImageText = ruleset.Value.Name;
client.SetPresence(presence);
}
private string getDetails(UserActivity activity)
{
switch (activity)
{
case UserActivity.SoloGame solo:
return solo.Beatmap.ToString();
case UserActivity.Editing edit:
return edit.Beatmap.ToString();
}
return string.Empty;
}
protected override void Dispose(bool isDisposing)
{
client.Dispose();
base.Dispose(isDisposing);
}
}
}

View File

@ -60,6 +60,8 @@ namespace osu.Desktop
else
Add(new SimpleUpdateManager());
}
LoadComponentAsync(new DiscordRichPresence(), Add);
}
protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)

View File

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>netcoreapp3.0</TargetFramework>
<TargetFramework>netcoreapp3.1</TargetFramework>
<OutputType>WinExe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>click the circles. to the beat.</Description>
@ -29,6 +29,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.121" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

View File

@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
public class Application
public static class Application
{
public static void Main(string[] args)
{

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -9,7 +9,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.0</TargetFramework>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />

View File

@ -16,14 +16,20 @@ using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using System;
namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new CatchScoreProcessor(beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
@ -51,7 +57,9 @@ namespace osu.Game.Rulesets.Catch
else if (mods.HasFlag(LegacyMods.SuddenDeath))
yield return new CatchModSuddenDeath();
if (mods.HasFlag(LegacyMods.Autoplay))
if (mods.HasFlag(LegacyMods.Cinema))
yield return new CatchModCinema();
else if (mods.HasFlag(LegacyMods.Autoplay))
yield return new CatchModAutoplay();
if (mods.HasFlag(LegacyMods.Easy))
@ -101,7 +109,7 @@ namespace osu.Game.Rulesets.Catch
case ModType.Automation:
return new Mod[]
{
new MultiMod(new CatchModAutoplay(), new ModCinema()),
new MultiMod(new CatchModAutoplay(), new CatchModCinema()),
new CatchModRelax(),
};
@ -112,7 +120,7 @@ namespace osu.Game.Rulesets.Catch
};
default:
return new Mod[] { };
return Array.Empty<Mod>();
}
}
@ -129,10 +137,5 @@ namespace osu.Game.Rulesets.Catch
public override int? LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
public CatchRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
}
}

View File

@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModCinema : ModCinema<CatchHitObject>
{
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
Replay = new CatchAutoGenerator(beatmap).Generate(),
};
}
}

View File

@ -1,11 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModNightcore : ModNightcore
public class CatchModNightcore : ModNightcore<CatchHitObject>
{
public override double ScoreMultiplier => 1.06;
}

View File

@ -10,10 +10,8 @@ using osu.Game.Replays;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
@ -32,8 +30,6 @@ namespace osu.Game.Rulesets.Catch.UI
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
}
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(Beatmap);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);

View File

@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Rulesets.Mania.Tests.iOS
{
public class Application
public static class Application
{
public static void Main(string[] args)
{

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -9,7 +9,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.0</TargetFramework>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />

View File

@ -25,6 +25,8 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mania
@ -32,7 +34,11 @@ namespace osu.Game.Rulesets.Mania
public class ManiaRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new ManiaScoreProcessor(beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
public const string SHORT_NAME = "mania";
@ -51,7 +57,9 @@ namespace osu.Game.Rulesets.Mania
else if (mods.HasFlag(LegacyMods.SuddenDeath))
yield return new ManiaModSuddenDeath();
if (mods.HasFlag(LegacyMods.Autoplay))
if (mods.HasFlag(LegacyMods.Cinema))
yield return new ManiaModCinema();
else if (mods.HasFlag(LegacyMods.Autoplay))
yield return new ManiaModAutoplay();
if (mods.HasFlag(LegacyMods.Easy))
@ -148,7 +156,7 @@ namespace osu.Game.Rulesets.Mania
case ModType.Automation:
return new Mod[]
{
new MultiMod(new ManiaModAutoplay(), new ModCinema()),
new MultiMod(new ManiaModAutoplay(), new ManiaModCinema()),
};
case ModType.Fun:
@ -158,7 +166,7 @@ namespace osu.Game.Rulesets.Mania
};
default:
return new Mod[] { };
return Array.Empty<Mod>();
}
}
@ -178,11 +186,6 @@ namespace osu.Game.Rulesets.Mania
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
public override IEnumerable<int> AvailableVariants
{
get
@ -268,7 +271,7 @@ namespace osu.Game.Rulesets.Mania
return stage1Bindings.Concat(stage2Bindings);
}
return new KeyBinding[0];
return Array.Empty<KeyBinding>();
}
public override string GetVariantName(int variant)

View File

@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModCinema : ModCinema<ManiaHitObject>
{
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
};
}
}

View File

@ -1,11 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModNightcore : ModNightcore
public class ManiaModNightcore : ModNightcore<ManiaHitObject>
{
public override double ScoreMultiplier => 1;
}

View File

@ -14,11 +14,9 @@ using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
@ -67,8 +65,6 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(Beatmap);
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);

View File

@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Rulesets.Osu.Tests.iOS
{
public class Application
public static class Application
{
public static void Main(string[] args)
{

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

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@ -0,0 +1,2 @@
[General]
Version: 1.0

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@ -19,9 +19,10 @@ namespace osu.Game.Rulesets.Osu.Tests
private Skin metricsSkin;
private Skin defaultSkin;
private Skin specialSkin;
private Skin oldSkin;
protected SkinnableTestScene()
: base(2, 2)
: base(2, 3)
{
}
@ -33,6 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests
metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
oldSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), audio, true);
}
public void SetContents(Func<Drawable> creationFunction)
@ -41,6 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Cell(1).Child = createProvider(metricsSkin, creationFunction);
Cell(2).Child = createProvider(defaultSkin, creationFunction);
Cell(3).Child = createProvider(specialSkin, creationFunction);
Cell(4).Child = createProvider(oldSkin, creationFunction);
}
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction)

View File

@ -100,6 +100,21 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("player score is 0", () => ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value == 0);
}
[Test]
public void TestSpinPerMinuteOnRewind()
{
double estimatedSpm = 0;
addSeekStep(2500);
AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpmCounter.SpinsPerMinute);
addSeekStep(5000);
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
addSeekStep(2500);
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
}
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
@ -114,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new Spinner
{
Position = new Vector2(256, 192),
EndTime = 5000,
EndTime = 6000,
},
}
};

View File

@ -9,7 +9,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.0</TargetFramework>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
@ -10,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Edit
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
{
public OsuDistanceSnapGrid(OsuHitObject hitObject, [CanBeNull] OsuHitObject nextHitObject = null)
: base(hitObject.StackedPosition, hitObject.StartTime, nextHitObject?.StartTime)
: base(hitObject.StackedEndPosition, hitObject.GetEndTime(), nextHitObject?.StartTime)
{
Masking = true;
}

View File

@ -92,7 +92,24 @@ namespace osu.Game.Rulesets.Osu.Edit
return null;
OsuHitObject sourceObject = EditorBeatmap.HitObjects[sourceIndex];
OsuHitObject targetObject = sourceIndex + targetOffset < EditorBeatmap.HitObjects.Count ? EditorBeatmap.HitObjects[sourceIndex + targetOffset] : null;
int targetIndex = sourceIndex + targetOffset;
OsuHitObject targetObject = null;
// Keep advancing the target object while its start time falls before the end time of the source object
while (true)
{
if (targetIndex >= EditorBeatmap.HitObjects.Count)
break;
if (EditorBeatmap.HitObjects[targetIndex].StartTime >= sourceObject.GetEndTime())
{
targetObject = EditorBeatmap.HitObjects[targetIndex];
break;
}
targetIndex++;
}
return new OsuDistanceSnapGrid(sourceObject, targetObject);
}

View File

@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModCinema : ModCinema<OsuHitObject>
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
Replay = new OsuAutoGenerator(beatmap).Generate()
};
}
}

View File

@ -2,10 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModNightcore : ModNightcore
public class OsuModNightcore : ModNightcore<OsuHitObject>
{
public override double ScoreMultiplier => 1.12;
}

View File

@ -11,6 +11,7 @@ using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Osu.Mods
{
@ -54,13 +55,8 @@ namespace osu.Game.Rulesets.Osu.Mods
break;
case DrawableSlider slider:
slider.AccentColour.BindValueChanged(_ =>
{
//will trigger on skin change.
slider.Body.AccentColour = slider.AccentColour.Value.Opacity(0);
slider.Body.BorderColour = slider.AccentColour.Value;
}, true);
slider.Body.OnSkinChanged += () => applySliderState(slider);
applySliderState(slider);
break;
case DrawableSpinner spinner:
@ -69,5 +65,11 @@ namespace osu.Game.Rulesets.Osu.Mods
break;
}
}
private void applySliderState(DrawableSlider slider)
{
((PlaySliderBody)slider.Body.Drawable).AccentColour = slider.AccentColour.Value.Opacity(0);
((PlaySliderBody)slider.Body.Drawable).BorderColour = slider.AccentColour.Value;
}
}
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osu.Game.Skinning;
@ -98,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
bool isRepeatAtEnd = repeatPoint.RepeatIndex % 2 == 0;
List<Vector2> curve = drawableSlider.Body.CurrentCurve;
List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
Position = isRepeatAtEnd ? end : start;

View File

@ -11,7 +11,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
@ -24,8 +23,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public DrawableSliderHead HeadCircle => headContainer.Child;
public DrawableSliderTail TailCircle => tailContainer.Child;
public readonly SnakingSliderBody Body;
public readonly SliderBall Ball;
public readonly SkinnableDrawable Body;
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
private readonly Container<DrawableSliderHead> headContainer;
private readonly Container<DrawableSliderTail> tailContainer;
@ -37,10 +38,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
[Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; }
public DrawableSlider(Slider s)
: base(s)
@ -51,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
InternalChildren = new Drawable[]
{
Body = new SnakingSliderBody(s),
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s, this)
@ -70,28 +67,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
config?.BindWith(OsuRulesetSetting.SnakingInSliders, Body.SnakingIn);
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale =>
{
updatePathRadius();
Ball.Scale = new Vector2(scale.NewValue);
});
scaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue));
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
pathVersion.BindTo(slider.Path.Version);
pathVersion.BindValueChanged(_ => Body.Refresh());
AccentColour.BindValueChanged(colour =>
{
Body.AccentColour = colour.NewValue;
foreach (var drawableHitObject in NestedHitObjects)
drawableHitObject.AccentColour.Value = colour.NewValue;
}, true);
@ -169,16 +154,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
Ball.UpdateProgress(completionProgress);
Body.UpdateProgress(completionProgress);
sliderBody?.UpdateProgress(completionProgress);
foreach (DrawableHitObject hitObject in NestedHitObjects)
{
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(sliderBody?.SnakedStart ?? 0), slider.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
}
Size = Body.Size;
OriginPosition = Body.PathOffset;
Size = sliderBody?.Size ?? Vector2.Zero;
OriginPosition = sliderBody?.PathOffset ?? Vector2.Zero;
if (DrawSize != Vector2.Zero)
{
@ -192,28 +177,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override void OnKilled()
{
base.OnKilled();
Body.RecyclePath();
sliderBody?.RecyclePath();
}
private float sliderPathRadius;
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
{
base.ApplySkin(skin, allowFallback);
Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
updatePathRadius();
Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
Ball.Colour = allowBallTint ? AccentColour.Value : Color4.White;
}
private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (userTriggered || Time.Current < slider.EndTime)
@ -264,6 +238,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public Drawable ProxiedLayer => HeadCircle.ProxiedLayer;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => sliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos);
private class DefaultSliderBody : PlaySliderBody
{
}
}
}

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public readonly SpinnerDisc Disc;
public readonly SpinnerTicks Ticks;
private readonly SpinnerSpmCounter spmCounter;
public readonly SpinnerSpmCounter SpmCounter;
private readonly Container mainContainer;
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
}
},
spmCounter = new SpinnerSpmCounter
SpmCounter = new SpinnerSpmCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -220,8 +220,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void Update()
{
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
if (!spmCounter.IsPresent && Disc.Tracking)
spmCounter.FadeIn(HitObject.TimeFadeIn);
if (!SpmCounter.IsPresent && Disc.Tracking)
SpmCounter.FadeIn(HitObject.TimeFadeIn);
base.Update();
}
@ -234,7 +234,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circle.Rotation = Disc.Rotation;
Ticks.Rotation = Disc.Rotation;
spmCounter.SetRotation(Disc.RotationAbsolute);
SpmCounter.SetRotation(Disc.RotationAbsolute);
var newSpins = (int)(Disc.RotationAbsolute / 360) - currentSpins;

View File

@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Lines;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public abstract class DrawableSliderPath : SmoothPath
{
protected const float BORDER_PORTION = 0.128f;
protected const float GRADIENT_PORTION = 1 - BORDER_PORTION;
private const float border_max_size = 8f;
private const float border_min_size = 0f;
private Color4 borderColour = Color4.White;
public Color4 BorderColour
{
get => borderColour;
set
{
if (borderColour == value)
return;
borderColour = value;
InvalidateTexture();
}
}
private Color4 accentColour = Color4.White;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
InvalidateTexture();
}
}
private float borderSize = 1;
public float BorderSize
{
get => borderSize;
set
{
if (borderSize == value)
return;
if (value < border_min_size || value > border_max_size)
return;
borderSize = value;
InvalidateTexture();
}
}
protected float CalculatedBorderPortion => BorderSize * BORDER_PORTION;
}
}

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@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public abstract class PlaySliderBody : SnakingSliderBody
{
private IBindable<float> scaleBindable;
private IBindable<int> pathVersion;
private IBindable<Color4> accentColour;
[Resolved]
private DrawableHitObject drawableObject { get; set; }
[Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; }
private Slider slider;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
slider = (Slider)drawableObject.HitObject;
scaleBindable = slider.ScaleBindable.GetBoundCopy();
scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
pathVersion = slider.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => Refresh());
accentColour = drawableObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(accent => updateAccentColour(skin, accent.NewValue), true);
config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, SnakingOut);
BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
}
private void updateAccentColour(ISkinSource skin, Color4 defaultAccentColour)
=> AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? defaultAccentColour;
}
}

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osuTK;
@ -12,9 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public abstract class SliderBody : CompositeDrawable
{
public const float DEFAULT_BORDER_SIZE = 1;
private SliderPath path;
private DrawableSliderPath path;
protected Path Path => path;
@ -80,19 +79,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
/// <summary>
/// Initialises a new <see cref="SliderPath"/>, releasing all resources retained by the old one.
/// Initialises a new <see cref="DrawableSliderPath"/>, releasing all resources retained by the old one.
/// </summary>
public virtual void RecyclePath()
{
InternalChild = path = new SliderPath
InternalChild = path = CreateSliderPath().With(p =>
{
Position = path?.Position ?? Vector2.Zero,
PathRadius = path?.PathRadius ?? 10,
AccentColour = path?.AccentColour ?? Color4.White,
BorderColour = path?.BorderColour ?? Color4.White,
BorderSize = path?.BorderSize ?? DEFAULT_BORDER_SIZE,
Vertices = path?.Vertices ?? Array.Empty<Vector2>()
};
p.Position = path?.Position ?? Vector2.Zero;
p.PathRadius = path?.PathRadius ?? 10;
p.AccentColour = path?.AccentColour ?? Color4.White;
p.BorderColour = path?.BorderColour ?? Color4.White;
p.BorderSize = path?.BorderSize ?? 1;
p.Vertices = path?.Vertices ?? Array.Empty<Vector2>();
});
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
@ -103,77 +102,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// <param name="vertices">The vertices</param>
protected void SetVertices(IReadOnlyList<Vector2> vertices) => path.Vertices = vertices;
private class SliderPath : SmoothPath
protected virtual DrawableSliderPath CreateSliderPath() => new DefaultDrawableSliderPath();
private class DefaultDrawableSliderPath : DrawableSliderPath
{
private const float border_max_size = 8f;
private const float border_min_size = 0f;
private const float border_portion = 0.128f;
private const float gradient_portion = 1 - border_portion;
private const float opacity_at_centre = 0.3f;
private const float opacity_at_edge = 0.8f;
private Color4 borderColour = Color4.White;
public Color4 BorderColour
{
get => borderColour;
set
{
if (borderColour == value)
return;
borderColour = value;
InvalidateTexture();
}
}
private Color4 accentColour = Color4.White;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
InvalidateTexture();
}
}
private float borderSize = DEFAULT_BORDER_SIZE;
public float BorderSize
{
get => borderSize;
set
{
if (borderSize == value)
return;
if (value < border_min_size || value > border_max_size)
return;
borderSize = value;
InvalidateTexture();
}
}
private float calculatedBorderPortion => BorderSize * border_portion;
protected override Color4 ColourAt(float position)
{
if (calculatedBorderPortion != 0f && position <= calculatedBorderPortion)
if (CalculatedBorderPortion != 0f && position <= CalculatedBorderPortion)
return BorderColour;
position -= calculatedBorderPortion;
return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
position -= CalculatedBorderPortion;
return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / GRADIENT_PORTION) * AccentColour.A);
}
}
}

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
@ -50,16 +51,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// </summary>
private Vector2 snakedPathOffset;
private readonly Slider slider;
public SnakingSliderBody(Slider slider)
{
this.slider = slider;
}
private Slider slider;
[BackgroundDependencyLoader]
private void load()
private void load(DrawableHitObject drawableObject)
{
slider = (Slider)drawableObject.HitObject;
Refresh();
}

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -62,6 +63,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public void SetRotation(float currentRotation)
{
// Never calculate SPM by same time of record to avoid 0 / 0 = NaN or X / 0 = Infinity result.
if (Precision.AlmostEquals(0, Time.Elapsed))
return;
// If we've gone back in time, it's fine to work with a fresh set of records for now
if (records.Count > 0 && Time.Current < records.Last().Time)
records.Clear();
@ -71,6 +76,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
var record = records.Peek();
while (records.Count > 0 && Time.Current - records.Peek().Time > spm_count_duration)
record = records.Dequeue();
SpinsPerMinute = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360;
}

View File

@ -23,16 +23,23 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Difficulty;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Skinning;
using System;
namespace osu.Game.Rulesets.Osu
{
public class OsuRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new OsuScoreProcessor(beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
public const string SHORT_NAME = "osu";
@ -60,7 +67,9 @@ namespace osu.Game.Rulesets.Osu
if (mods.HasFlag(LegacyMods.Autopilot))
yield return new OsuModAutopilot();
if (mods.HasFlag(LegacyMods.Autoplay))
if (mods.HasFlag(LegacyMods.Cinema))
yield return new OsuModCinema();
else if (mods.HasFlag(LegacyMods.Autoplay))
yield return new OsuModAutoplay();
if (mods.HasFlag(LegacyMods.Easy))
@ -126,7 +135,7 @@ namespace osu.Game.Rulesets.Osu
case ModType.Automation:
return new Mod[]
{
new MultiMod(new OsuModAutoplay(), new ModCinema()),
new MultiMod(new OsuModAutoplay(), new OsuModCinema()),
new OsuModRelax(),
new OsuModAutopilot(),
};
@ -149,7 +158,7 @@ namespace osu.Game.Rulesets.Osu
};
default:
return new Mod[] { };
return Array.Empty<Mod>();
}
}
@ -174,10 +183,5 @@ namespace osu.Game.Rulesets.Osu
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
public OsuRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
}
}

View File

@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu
ReverseArrow,
HitCircleText,
SliderFollowCircle,
SliderBall
SliderBall,
SliderBody,
}
}

View File

@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning
{
public class LegacySliderBody : PlaySliderBody
{
protected override DrawableSliderPath CreateSliderPath() => new LegacyDrawableSliderPath();
private class LegacyDrawableSliderPath : DrawableSliderPath
{
private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
public new Color4 AccentColour => new Color4(base.AccentColour.R, base.AccentColour.G, base.AccentColour.B, base.AccentColour.A * 0.70f);
protected override Color4 ColourAt(float position)
{
float realBorderPortion = shadow_portion + CalculatedBorderPortion;
float realGradientPortion = 1 - realBorderPortion;
if (position <= shadow_portion)
return new Color4(0f, 0f, 0f, 0.25f * position / shadow_portion);
if (position <= realBorderPortion)
return BorderColour;
position -= realBorderPortion;
Color4 outerColour = AccentColour.Darken(0.1f);
Color4 innerColour = lighten(AccentColour, 0.5f);
return Interpolation.ValueAt(position / realGradientPortion, outerColour, innerColour, 0, 1);
}
/// <summary>
/// Lightens a colour in a way more friendly to dark or strong colours.
/// </summary>
private static Color4 lighten(Color4 color, float amount)
{
amount *= 0.5f;
return new Color4(
Math.Min(1, color.R * (1 + 0.5f * amount) + 1 * amount),
Math.Min(1, color.G * (1 + 0.5f * amount) + 1 * amount),
Math.Min(1, color.B * (1 + 0.5f * amount) + 1 * amount),
color.A);
}
}
}
}

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
/// Their hittable area is 128px, but the actual circle portion is 118px.
/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
/// </summary>
private const float legacy_circle_radius = 64 - 5;
public const float LEGACY_CIRCLE_RADIUS = 64 - 5;
public OsuLegacySkinTransformer(ISkinSource source)
{
@ -73,6 +73,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
return null;
case OsuSkinComponents.SliderBody:
if (hasHitCircle.Value)
return new LegacySliderBody();
return null;
case OsuSkinComponents.HitCircle:
if (hasHitCircle.Value)
return new LegacyMainCirclePiece();
@ -124,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
case OsuSkinConfiguration.SliderPathRadius:
if (hasHitCircle.Value)
return SkinUtils.As<TValue>(new BindableFloat(legacy_circle_radius));
return SkinUtils.As<TValue>(new BindableFloat(LEGACY_CIRCLE_RADIUS));
break;
}

View File

@ -14,8 +14,6 @@ using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osuTK;
@ -33,8 +31,6 @@ namespace osu.Game.Rulesets.Osu.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // always show the gameplay cursor
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(Beatmap);
protected override Playfield CreatePlayfield() => new OsuPlayfield();
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);

View File

@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Rulesets.Taiko.Tests.iOS
{
public class Application
public static class Application
{
public static void Main(string[] args)
{

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Taiko.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Taiko.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -9,7 +9,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.0</TargetFramework>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModCinema : ModCinema<TaikoHitObject>
{
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
Replay = new TaikoAutoGenerator(beatmap).Generate(),
};
}
}

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@ -2,10 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModNightcore : ModNightcore
public class TaikoModNightcore : ModNightcore<TaikoHitObject>
{
public override double ScoreMultiplier => 1.12;
}

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@ -105,19 +105,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableTaikoHitObject
where TaikoHitType : TaikoHitObject
public abstract class DrawableTaikoHitObject<TTaikoHit> : DrawableTaikoHitObject
where TTaikoHit : TaikoHitObject
{
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
public new TaikoHitType HitObject;
public new TTaikoHit HitObject;
protected readonly Vector2 BaseSize;
protected readonly TaikoPiece MainPiece;
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
protected DrawableTaikoHitObject(TaikoHitType hitObject)
protected DrawableTaikoHitObject(TTaikoHit hitObject)
: base(hitObject)
{
HitObject = hitObject;

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@ -15,15 +15,21 @@ using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Difficulty;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Scoring;
using System;
namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new TaikoScoreProcessor(beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
public const string SHORT_NAME = "taiko";
@ -50,7 +56,9 @@ namespace osu.Game.Rulesets.Taiko
else if (mods.HasFlag(LegacyMods.SuddenDeath))
yield return new TaikoModSuddenDeath();
if (mods.HasFlag(LegacyMods.Autoplay))
if (mods.HasFlag(LegacyMods.Cinema))
yield return new TaikoModCinema();
else if (mods.HasFlag(LegacyMods.Autoplay))
yield return new TaikoModAutoplay();
if (mods.HasFlag(LegacyMods.Easy))
@ -100,7 +108,7 @@ namespace osu.Game.Rulesets.Taiko
case ModType.Automation:
return new Mod[]
{
new MultiMod(new TaikoModAutoplay(), new ModCinema()),
new MultiMod(new TaikoModAutoplay(), new TaikoModCinema()),
new TaikoModRelax(),
};
@ -111,7 +119,7 @@ namespace osu.Game.Rulesets.Taiko
};
default:
return new Mod[] { };
return Array.Empty<Mod>();
}
}
@ -128,10 +136,5 @@ namespace osu.Game.Rulesets.Taiko
public override int? LegacyID => 1;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
public TaikoRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
}
}

View File

@ -5,10 +5,8 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Framework.Input;
@ -40,8 +38,6 @@ namespace osu.Game.Rulesets.Taiko.UI
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
}
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(Beatmap);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);

View File

@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Tests.iOS
{
public class Application
public static class Application
{
public static void Main(string[] args)
{

View File

@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Serialization;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.Formats
{
[TestFixture]
public class LegacyBeatmapEncoderTest
{
private const string normal = "Soleily - Renatus (Gamu) [Insane].osu";
private static IEnumerable<string> allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu"));
[TestCaseSource(nameof(allBeatmaps))]
public void TestDecodeEncodedBeatmap(string name)
{
var decoded = decode(normal, out var encoded);
Assert.That(decoded.HitObjects.Count, Is.EqualTo(encoded.HitObjects.Count));
Assert.That(encoded.Serialize(), Is.EqualTo(decoded.Serialize()));
}
private Beatmap decode(string filename, out Beatmap encoded)
{
using (var stream = TestResources.OpenResource(filename))
using (var sr = new LineBufferedReader(stream))
{
var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr);
using (var ms = new MemoryStream())
using (var sw = new StreamWriter(ms))
using (var sr2 = new LineBufferedReader(ms))
{
new LegacyBeatmapEncoder(legacyDecoded).Encode(sw);
sw.Flush();
ms.Position = 0;
encoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr2);
return legacyDecoded;
}
}
}
}
}

View File

@ -71,7 +71,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
Assert.IsTrue(sprite.IsDrawable);
Assert.AreEqual(Anchor.Centre, sprite.Origin);
Assert.AreEqual("SB/black.jpg", sprite.Path);
Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path);
var animation = background.Elements.OfType<StoryboardAnimation>().First();
Assert.NotNull(animation);

View File

@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneHitObjectContainer : OsuTestScene
{
private HitObjectContainer container;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = container = new HitObjectContainer();
});
[Test]
public void TestLateHitObjectIsAddedEarlierInList()
{
DrawableHitObject hitObject = null;
AddStep("setup", () => container.Add(new TestDrawableHitObject(new HitObject { StartTime = 500 })));
AddStep("add late hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new HitObject { StartTime = 1000 })));
AddAssert("hitobject index is 0", () => container.IndexOf(hitObject) == 0);
}
[Test]
public void TestEarlyHitObjectIsAddedLaterInList()
{
DrawableHitObject hitObject = null;
AddStep("setup", () => container.Add(new TestDrawableHitObject(new HitObject { StartTime = 500 })));
AddStep("add early hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new HitObject())));
AddAssert("hitobject index is 0", () => container.IndexOf(hitObject) == 1);
}
[Test]
public void TestHitObjectsResortedAfterStartTimeChange()
{
DrawableHitObject firstObject = null;
DrawableHitObject secondObject = null;
AddStep("setup", () =>
{
container.Add(firstObject = new TestDrawableHitObject(new HitObject()));
container.Add(secondObject = new TestDrawableHitObject(new HitObject { StartTime = 1000 }));
});
AddStep("move first object after second", () => firstObject.HitObject.StartTime = 2000);
AddAssert("first object index is 1", () => container.IndexOf(firstObject) == 0);
AddAssert("second object index is 0", () => container.IndexOf(secondObject) == 1);
}
private class TestDrawableHitObject : DrawableHitObject
{
public TestDrawableHitObject([NotNull] HitObject hitObject)
: base(hitObject)
{
}
}
}
}

View File

@ -45,7 +45,7 @@ namespace osu.Game.Tests.NonVisual
cpi.Add(1000, new DifficultyControlPoint()); // is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0));
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
cpi.Add(1000, new DifficultyControlPoint { SpeedMultiplier = 2 }); // is not redundant
@ -60,18 +60,18 @@ namespace osu.Game.Tests.NonVisual
{
var cpi = new ControlPointInfo();
cpi.Add(0, new SampleControlPoint()); // is redundant
cpi.Add(0, new SampleControlPoint()); // is *not* redundant, special exception for first sample point
cpi.Add(1000, new SampleControlPoint()); // is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
cpi.Add(1000, new SampleControlPoint { SampleVolume = 50 }); // is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.SamplePoints.Count, Is.EqualTo(1));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
cpi.Add(1000, new SampleControlPoint { SampleVolume = 50 }); // is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.SamplePoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
}
[Test]
@ -83,7 +83,7 @@ namespace osu.Game.Tests.NonVisual
cpi.Add(1000, new EffectControlPoint()); // is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0));
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant

View File

@ -25,7 +25,7 @@ namespace osu.Game.Tests.NonVisual
{
Assert.AreEqual(0, stack.Count);
Assert.Throws<IndexOutOfRangeException>(() =>
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
int unused = stack[0];
});
@ -55,7 +55,7 @@ namespace osu.Game.Tests.NonVisual
// e.g. indices 3, 4, 5, 6 (out of range)
for (int i = stack.Count; i < stack.Count + capacity; i++)
{
Assert.Throws<IndexOutOfRangeException>(() =>
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
int unused = stack[i];
});
@ -80,7 +80,7 @@ namespace osu.Game.Tests.NonVisual
// e.g. indices 3, 4, 5, 6 (out of range)
for (int i = stack.Count; i < stack.Count + capacity; i++)
{
Assert.Throws<IndexOutOfRangeException>(() =>
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
int unused = stack[i];
});

View File

@ -9,7 +9,9 @@ namespace osu.Game.Tests.Resources
{
public static class TestResources
{
public static Stream OpenResource(string name) => new DllResourceStore("osu.Game.Tests.dll").GetStream($"Resources/{name}");
public static DllResourceStore GetStore() => new DllResourceStore("osu.Game.Tests.dll");
public static Stream OpenResource(string name) => GetStore().GetStream($"Resources/{name}");
public static Stream GetTestBeatmapStream(bool virtualTrack = false) => new DllResourceStore("osu.Game.Resources.dll").GetStream($"Beatmaps/241526 Soleily - Renatus{(virtualTrack ? "_virtual" : "")}.osz");

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
@ -10,6 +11,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.IO.Archives;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
@ -154,7 +156,30 @@ namespace osu.Game.Tests.Scores.IO
}
}
private async Task<ScoreInfo> loadIntoOsu(OsuGameBase osu, ScoreInfo score)
[Test]
public async Task TestOnlineScoreIsAvailableLocally()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestOnlineScoreIsAvailableLocally"))
{
try
{
var osu = await loadOsu(host);
await loadIntoOsu(osu, new ScoreInfo { OnlineScoreID = 2 }, new TestArchiveReader());
var scoreManager = osu.Dependencies.Get<ScoreManager>();
// Note: A new score reference is used here since the import process mutates the original object to set an ID
Assert.That(scoreManager.IsAvailableLocally(new ScoreInfo { OnlineScoreID = 2 }));
}
finally
{
host.Exit();
}
}
}
private async Task<ScoreInfo> loadIntoOsu(OsuGameBase osu, ScoreInfo score, ArchiveReader archive = null)
{
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
@ -165,7 +190,7 @@ namespace osu.Game.Tests.Scores.IO
score.Ruleset = new OsuRuleset().RulesetInfo;
var scoreManager = osu.Dependencies.Get<ScoreManager>();
await scoreManager.Import(score);
await scoreManager.Import(score, archive);
return scoreManager.GetAllUsableScores().FirstOrDefault();
}
@ -196,5 +221,23 @@ namespace osu.Game.Tests.Scores.IO
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
private class TestArchiveReader : ArchiveReader
{
public TestArchiveReader()
: base("test_archive")
{
}
public override Stream GetStream(string name) => new MemoryStream();
public override void Dispose()
{
}
public override IEnumerable<string> Filenames => new[] { "test_file.osr" };
public override Stream GetUnderlyingStream() => new MemoryStream();
}
}
}

View File

@ -88,6 +88,20 @@ namespace osu.Game.Tests.Visual.Background
AddUntilStep("not lightened", () => userDimContainer.DimEqual(test_user_dim));
}
[Test]
public void TestIgnoreUserSettings()
{
AddStep("set dim level 0.6", () => userDimContainer.UserDimLevel.Value = test_user_dim);
AddUntilStep("dim reached", () => userDimContainer.DimEqual(test_user_dim));
AddStep("ignore settings", () => userDimContainer.IgnoreUserSettings.Value = true);
AddUntilStep("no dim", () => userDimContainer.DimEqual(0));
AddStep("set break", () => isBreakTime.Value = true);
AddAssert("no dim", () => userDimContainer.DimEqual(0));
AddStep("clear break", () => isBreakTime.Value = false);
AddAssert("no dim", () => userDimContainer.DimEqual(0));
}
private class TestUserDimContainer : UserDimContainer
{
public bool DimEqual(float expectedDimLevel) => Content.Colour == OsuColour.Gray(1f - expectedDimLevel);

View File

@ -68,8 +68,11 @@ namespace osu.Game.Tests.Visual.Editor
{
private readonly Drawable marker;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private IAdjustableClock adjustableClock;
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
public AudioVisualiser()
{
@ -91,13 +94,6 @@ namespace osu.Game.Tests.Visual.Editor
};
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock, IBindable<WorkingBeatmap> beatmap)
{
this.adjustableClock = adjustableClock;
this.beatmap.BindTo(beatmap);
}
protected override void Update()
{
base.Update();

View File

@ -194,11 +194,6 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestScrollingRuleset : Ruleset
{
public TestScrollingRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new TestDrawableScrollingRuleset(this, beatmap, mods);

View File

@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Visual.UserInterface;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneNightcoreBeatContainer : TestSceneBeatSyncedContainer
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ModNightcore<>)
};
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Beatmap.Value.Track.Start();
Beatmap.Value.Track.Seek(Beatmap.Value.Beatmap.HitObjects.First().StartTime - 1000);
Add(new ModNightcore<HitObject>.NightcoreBeatContainer());
AddStep("change signature to quadruple", () => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ForEach(p => p.TimeSignature = TimeSignatures.SimpleQuadruple));
AddStep("change signature to triple", () => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ForEach(p => p.TimeSignature = TimeSignatures.SimpleTriple));
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
@ -31,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
requestCount = 0;
increment = skip_time;
Child = gameplayClockContainer = new GameplayClockContainer(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), new Mod[] { }, 0)
Child = gameplayClockContainer = new GameplayClockContainer(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), Array.Empty<Mod>(), 0)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]

View File

@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddStep(@"set max", () => Room.MaxParticipants.Value = 10);
AddStep(@"clear users", () => Room.Participants.Value = new User[] { });
AddStep(@"clear users", () => Room.Participants.Value = System.Array.Empty<User>());
AddStep(@"set max to null", () => Room.MaxParticipants.Value = null);
}
}

View File

@ -1,23 +1,66 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.News;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneNewsOverlay : OsuTestScene
{
private NewsOverlay news;
private TestNewsOverlay news;
protected override void LoadComplete()
{
base.LoadComplete();
Add(news = new NewsOverlay());
Add(news = new TestNewsOverlay());
AddStep(@"Show", news.Show);
AddStep(@"Hide", news.Hide);
AddStep(@"Show front page", () => news.ShowFrontPage());
AddStep(@"Custom article", () => news.Current.Value = "Test Article 101");
AddStep(@"Article covers", () => news.LoadAndShowContent(new NewsCoverTest()));
}
private class TestNewsOverlay : NewsOverlay
{
public new void LoadAndShowContent(NewsContent content) => base.LoadAndShowContent(content);
}
private class NewsCoverTest : NewsContent
{
public NewsCoverTest()
{
Spacing = new osuTK.Vector2(0, 10);
var article = new NewsArticleCover.ArticleInfo
{
Author = "Ephemeral",
CoverUrl = "https://assets.ppy.sh/artists/58/header.jpg",
Time = new DateTime(2019, 12, 4),
Title = "New Featured Artist: Kurokotei"
};
Children = new Drawable[]
{
new NewsArticleCover(article)
{
Height = 200
},
new NewsArticleCover(article)
{
Height = 120
},
new NewsArticleCover(article)
{
RelativeSizeAxes = Axes.None,
Size = new osuTK.Vector2(400, 200),
}
};
}
}
}
}

View File

@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Overlays.Profile.Sections;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneProfileCounterPill : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CounterPill)
};
private readonly CounterPill pill;
private readonly BindableInt value = new BindableInt();
public TestSceneProfileCounterPill()
{
Child = pill = new CounterPill
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Current = { BindTarget = value }
};
}
[Test]
public void TestVisibility()
{
AddStep("Set value to 0", () => value.Value = 0);
AddAssert("Check hidden", () => !pill.IsPresent);
AddStep("Set value to 10", () => value.Value = 10);
AddAssert("Check visible", () => pill.IsPresent);
}
}
}

View File

@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Online
},
Title = "osu!volunteer",
Colour = "ff0000",
Achievements = new User.UserAchievement[0],
Achievements = Array.Empty<User.UserAchievement>(),
};
public TestSceneUserProfileOverlay()

View File

@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Online
new User { PreviousUsernames = new[] { "longusername", "longerusername" } },
new User { PreviousUsernames = new[] { "test", "angelsim", "verylongusername" } },
new User { PreviousUsernames = new[] { "ihavenoidea", "howcani", "makethistext", "anylonger" } },
new User { PreviousUsernames = new string[0] },
new User { PreviousUsernames = Array.Empty<string>() },
null
};

View File

@ -8,6 +8,9 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps;
using osuTK;
@ -20,8 +23,10 @@ namespace osu.Game.Tests.Visual.SongSelect
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
private ModDisplay modDisplay;
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
private void load(OsuGameBase game, RulesetStore rulesets)
{
BeatmapDetailArea detailsArea;
Add(detailsArea = new BeatmapDetailArea
@ -31,6 +36,16 @@ namespace osu.Game.Tests.Visual.SongSelect
Size = new Vector2(550f, 450f),
});
Add(modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
});
modDisplay.Current.BindTo(SelectedMods);
AddStep("all metrics", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
@ -163,6 +178,60 @@ namespace osu.Game.Tests.Visual.SongSelect
}));
AddStep("null beatmap", () => detailsArea.Beatmap = null);
Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
AddStep("with EZ mod", () =>
{
detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
Version = "Has Easy Mod",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has the easy mod enabled",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 3,
DrainRate = 3,
OverallDifficulty = 3,
ApproachRate = 3,
},
StarDifficulty = 1f,
}
});
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) };
});
AddStep("with HR mod", () =>
{
detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
Version = "Has Hard Rock Mod",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has the hard rock mod enabled",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 3,
DrainRate = 3,
OverallDifficulty = 3,
ApproachRate = 3,
},
StarDifficulty = 1f,
}
});
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) };
});
}
}
}

View File

@ -111,7 +111,7 @@ namespace osu.Game.Tests.Visual
foreach (var type in requiredGameDependencies)
{
if (game.Dependencies.Get(type) == null)
throw new Exception($"{type} has not been cached");
throw new InvalidOperationException($"{type} has not been cached");
}
return true;
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual
foreach (var type in requiredGameBaseDependencies)
{
if (gameBase.Dependencies.Get(type) == null)
throw new Exception($"{type} has not been cached");
throw new InvalidOperationException($"{type} has not been cached");
}
return true;

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