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Modify some half time mods on test
For use after support of extended info on `ModSwitchTiny`.
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@ -146,14 +146,22 @@ namespace osu.Game.Tests.Visual.SongSelect
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TestResources.CreateTestScoreInfo(),
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};
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var halfTime = new OsuModHalfTime
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{
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SpeedChange =
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{
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Value = 0.99
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}
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};
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for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_EXPANDED; i++)
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scores[0].Mods = scores[0].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray();
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scores[0].Mods = scores[0].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : halfTime }).ToArray();
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for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_EXPANDED + 1; i++)
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scores[1].Mods = scores[1].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray();
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for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_CONTRACTED; i++)
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scores[2].Mods = scores[2].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray();
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scores[2].Mods = scores[2].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : halfTime }).ToArray();
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for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_CONTRACTED + 1; i++)
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scores[3].Mods = scores[3].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray();
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