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Adjust/improve a few comments.
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@ -18,7 +18,10 @@ using System.Linq;
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namespace osu.Game.Modes.UI
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{
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/// <summary>
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/// Base HitRenderer. Doesn't hold objects, should not be derived.
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/// Base HitRenderer. Doesn't hold objects.
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/// <para>
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/// Should not be derived - derive <see cref="HitRenderer{TObject, TJudgement}"/> instead.
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/// </para>
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/// </summary>
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public abstract class HitRenderer : Container
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{
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@ -75,6 +78,9 @@ namespace osu.Game.Modes.UI
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/// <summary>
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/// HitRenderer that applies conversion to Beatmaps. Does not contain a Playfield
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/// and does not load drawable hit objects.
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/// <para>
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/// Should not be derived - derive <see cref="HitRenderer{TObject, TJudgement}"/> instead.
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/// </para>
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/// </summary>
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/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
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public abstract class HitRenderer<TObject> : HitRenderer
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