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Add basic tests
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@ -2,6 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -9,6 +11,8 @@ using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges;
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using osu.Framework.Input.States;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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@ -18,16 +22,23 @@ using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Gameplay
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{
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public class TestSceneReplayRecording : OsuTestScene
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public class TestSceneReplayRecorder : OsuManualInputManagerTestScene
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{
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private readonly TestRulesetInputManager playbackManager;
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private TestRulesetInputManager playbackManager;
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private TestRulesetInputManager recordingManager;
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public TestSceneReplayRecording()
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private Replay replay;
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private TestReplayRecorder recorder;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Replay replay = new Replay();
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replay = new Replay();
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Add(new GridContainer
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{
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@ -36,9 +47,9 @@ namespace osu.Game.Tests.Gameplay
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{
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new Drawable[]
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{
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new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Recorder = new TestReplayRecorder(replay),
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Recorder = recorder = new TestReplayRecorder(replay),
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -93,13 +104,65 @@ namespace osu.Game.Tests.Gameplay
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}
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}
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});
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});
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[Test]
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public void TestBasic()
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{
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AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("one frame recorded", () => replay.Frames.Count == 1);
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AddAssert("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
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}
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[Test]
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public void TestHighFrameRate()
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{
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ScheduledDelegate moveFunction = null;
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AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
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AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
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InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
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AddWaitStep("move", 10);
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AddStep("stop move", () => moveFunction.Cancel());
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AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60);
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}
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[Test]
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public void TestLimitedFrameRate()
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{
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ScheduledDelegate moveFunction = null;
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AddStep("lower rate", () => recorder.RecordFrameRate = 2);
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AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
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AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
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InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
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AddWaitStep("move", 10);
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AddStep("stop move", () => moveFunction.Cancel());
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AddAssert("less than 10 frames recorded", () => replay.Frames.Count < 10);
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}
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[Test]
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public void TestLimitedFrameRateWithImportantFrames()
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{
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ScheduledDelegate moveFunction = null;
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AddStep("lower rate", () => recorder.RecordFrameRate = 2);
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AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
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AddStep("much move with press", () => moveFunction = Scheduler.AddDelayed(() =>
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{
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InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0));
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InputManager.PressButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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}, 10, true));
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AddWaitStep("move", 10);
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AddStep("stop move", () => moveFunction.Cancel());
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AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60);
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}
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protected override void Update()
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{
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base.Update();
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playbackManager.ReplayInputHandler.SetFrameFromTime(Time.Current - 500);
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playbackManager?.ReplayInputHandler.SetFrameFromTime(Time.Current - 100);
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}
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public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
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