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move LadderResetTeamsDialog.cs into editor screens components
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@ -11,7 +11,7 @@ using osu.Game.Tournament.Screens.Editors;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Tournament.Screens.Ladder.Components;
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using osu.Game.Tournament.Screens.Editors.Components;
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using osuTK;
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using osuTK.Input;
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@ -4,8 +4,9 @@
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Tournament.Screens.Ladder.Components;
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namespace osu.Game.Tournament.Screens.Ladder.Components
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namespace osu.Game.Tournament.Screens.Editors.Components
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{
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public partial class LadderResetTeamsDialog : DangerousActionDialog
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{
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@ -18,6 +18,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Tournament.Components;
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using osu.Game.Overlays;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.Editors.Components;
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using osu.Game.Tournament.Screens.Ladder;
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using osu.Game.Tournament.Screens.Ladder.Components;
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using osuTK;
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