From 41437242a29c4fdd7dbae5055dd679fd4763e149 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 6 Dec 2019 19:39:25 +0900 Subject: [PATCH] Add initial path type progression support --- .../Sliders/SliderPlacementBlueprint.cs | 51 +++++++++++++++++-- 1 file changed, 46 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index bbdc43e16f..cd93aa0074 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -30,6 +30,9 @@ public class SliderPlacementBlueprint : PlacementBlueprint private InputManager inputManager; private PlacementState state; + private PathControlPoint segmentStart; + private PathControlPoint cursor; + private int currentSegmentLength = 1; [Resolved(CanBeNull = true)] private HitObjectComposer composer { get; set; } @@ -38,7 +41,9 @@ public SliderPlacementBlueprint() : base(new Objects.Slider()) { RelativeSizeAxes = Axes.Both; - HitObject.Path.ControlPoints.Add(new PathControlPoint { Position = { Value = Vector2.Zero } }); + + segmentStart = HitObject.Path.ControlPoints[0]; + } [BackgroundDependencyLoader] @@ -70,9 +75,11 @@ public override void UpdatePosition(Vector2 screenSpacePosition) break; case PlacementState.Body: + ensureCursor(); + // The given screen-space position may have been externally snapped, but the unsnapped position from the input manager // is used instead since snapping control points doesn't make much sense - HitObject.Path.ControlPoints.Last().Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position; + cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position; break; } } @@ -89,7 +96,10 @@ protected override bool OnClick(ClickEvent e) switch (e.Button) { case MouseButton.Left: - HitObject.Path.ControlPoints.Add(new PathControlPoint { Position = { Value = HitObject.Path.ControlPoints.Last().Position.Value } }); + ensureCursor(); + + // Detatch the cursor + cursor = null; break; } @@ -108,8 +118,11 @@ protected override bool OnMouseUp(MouseUpEvent e) protected override bool OnDoubleClick(DoubleClickEvent e) { - // At the point of a double click, there's guaranteed to be at least two points - one from the click, and one from the cursor - HitObject.Path.ControlPoints[HitObject.Path.ControlPoints.Count - 2].Type.Value = PathType.Bezier; + // Todo: This should all not occur on double click, but rather if the previous control point is hovered. + segmentStart = HitObject.Path.ControlPoints[HitObject.Path.ControlPoints.Count - 1]; + segmentStart.Type.Value = PathType.Linear; + + currentSegmentLength = 1; return true; } @@ -131,6 +144,34 @@ protected override void Update() updateSlider(); } + private void updatePathType() + { + switch (currentSegmentLength) + { + case 1: + case 2: + segmentStart.Type.Value = PathType.Linear; + break; + case 3: + segmentStart.Type.Value = PathType.PerfectCurve; + break; + default: + segmentStart.Type.Value = PathType.Bezier; + break; + } + } + + private void ensureCursor() + { + if (cursor == null) + { + HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } }); + currentSegmentLength++; + + updatePathType(); + } + } + private void updateSlider() { HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;