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https://github.com/ppy/osu
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Revert commit 939441ae
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396ada7f39
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4102dae999
@ -11,26 +11,26 @@ namespace osu.Desktop.Windows
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{
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public class GameplayWinKeyHandler : Component
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{
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private Bindable<bool> allowScreenSuspension;
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private Bindable<bool> disableWinKey;
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private Bindable<bool> disableWinKeySetting;
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private GameHost host;
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuConfigManager config, SessionStatics statics)
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private void load(GameHost host, OsuConfigManager config)
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{
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this.host = host;
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disableWinKey = statics.GetBindable<bool>(Static.DisableWindowsKey);
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disableWinKey.ValueChanged += toggleWinKey;
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allowScreenSuspension = host.AllowScreenSuspension.GetBoundCopy();
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allowScreenSuspension.ValueChanged += toggleWinKey;
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disableWinKeySetting = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
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disableWinKeySetting.BindValueChanged(t => disableWinKey.TriggerChange(), true);
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disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
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disableWinKey.BindValueChanged(t => allowScreenSuspension.TriggerChange(), true);
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}
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private void toggleWinKey(ValueChangedEvent<bool> e)
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{
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if (e.NewValue && disableWinKeySetting.Value)
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if (!e.NewValue && disableWinKey.Value)
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host.InputThread.Scheduler.Add(WindowsKey.Disable);
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else
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host.InputThread.Scheduler.Add(WindowsKey.Enable);
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@ -12,14 +12,12 @@ namespace osu.Game.Configuration
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{
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Set(Static.LoginOverlayDisplayed, false);
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Set(Static.MutedAudioNotificationShownOnce, false);
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Set(Static.DisableWindowsKey, false);
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}
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}
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public enum Static
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{
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LoginOverlayDisplayed,
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MutedAudioNotificationShownOnce,
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DisableWindowsKey
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MutedAudioNotificationShownOnce
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}
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}
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@ -181,7 +181,7 @@ namespace osu.Game.Screens.Play
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InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
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AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
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AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer, DrawableRuleset.HasReplayLoaded));
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AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));
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dependencies.CacheAs(gameplayBeatmap);
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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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namespace osu.Game.Screens.Play
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{
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@ -19,18 +18,13 @@ namespace osu.Game.Screens.Play
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{
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private readonly GameplayClockContainer gameplayClockContainer;
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private Bindable<bool> isPaused;
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private readonly Bindable<bool> hasReplayLoaded;
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[Resolved]
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private GameHost host { get; set; }
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[Resolved]
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private SessionStatics statics { get; set; }
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public ScreenSuspensionHandler([NotNull] GameplayClockContainer gameplayClockContainer, Bindable<bool> hasReplayLoaded)
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public ScreenSuspensionHandler([NotNull] GameplayClockContainer gameplayClockContainer)
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{
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this.gameplayClockContainer = gameplayClockContainer ?? throw new ArgumentNullException(nameof(gameplayClockContainer));
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this.hasReplayLoaded = hasReplayLoaded.GetBoundCopy();
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}
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protected override void LoadComplete()
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@ -42,12 +36,7 @@ namespace osu.Game.Screens.Play
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Debug.Assert(host.AllowScreenSuspension.Value);
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isPaused = gameplayClockContainer.IsPaused.GetBoundCopy();
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isPaused.BindValueChanged(paused =>
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{
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host.AllowScreenSuspension.Value = paused.NewValue;
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statics.Set(Static.DisableWindowsKey, !paused.NewValue && !hasReplayLoaded.Value);
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}, true);
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hasReplayLoaded.BindValueChanged(_ => isPaused.TriggerChange(), true);
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isPaused.BindValueChanged(paused => host.AllowScreenSuspension.Value = paused.NewValue, true);
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}
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protected override void Dispose(bool isDisposing)
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@ -55,13 +44,9 @@ namespace osu.Game.Screens.Play
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base.Dispose(isDisposing);
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isPaused?.UnbindAll();
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hasReplayLoaded.UnbindAll();
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if (host != null)
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{
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host.AllowScreenSuspension.Value = true;
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statics.Set(Static.DisableWindowsKey, false);
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}
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}
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}
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}
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