diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 0935f26de6..b5aec0d659 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -121,10 +121,10 @@ public List CalculateTimed([NotNull] IEnumerable /// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap. /// /// - /// This should only be used to compute difficulties for legacy mod combinations. + /// This can only be used to compute difficulties for legacy mod combinations. /// /// A collection of structures describing the difficulty of the beatmap for each mod combination. - public IEnumerable CalculateAll(CancellationToken cancellationToken = default) + public IEnumerable CalculateAllLegacyCombinations(CancellationToken cancellationToken = default) { var rulesetInstance = ruleset.CreateInstance();