Rename method to CalculateAllLegacyCombinations()

This commit is contained in:
Dan Balasescu 2022-03-31 15:09:06 +09:00
parent 32e55e7d78
commit 40b6f3ff0a
1 changed files with 2 additions and 2 deletions

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@ -121,10 +121,10 @@ public List<TimedDifficultyAttributes> CalculateTimed([NotNull] IEnumerable<Mod>
/// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap.
/// </summary>
/// <remarks>
/// This should only be used to compute difficulties for legacy mod combinations.
/// This can only be used to compute difficulties for legacy mod combinations.
/// </remarks>
/// <returns>A collection of structures describing the difficulty of the beatmap for each mod combination.</returns>
public IEnumerable<DifficultyAttributes> CalculateAll(CancellationToken cancellationToken = default)
public IEnumerable<DifficultyAttributes> CalculateAllLegacyCombinations(CancellationToken cancellationToken = default)
{
var rulesetInstance = ruleset.CreateInstance();