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Adjust new test scene to not be super broken
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@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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var texture = base.GetTexture(componentName, wrapModeS, wrapModeT);
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if (texture != null)
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texture.ScaleAdjust /= 40f;
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texture.ScaleAdjust /= 8f;
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return texture;
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}
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