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Move IsLoaded check to more correct place
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@ -40,7 +40,8 @@ namespace osu.Game.Screens.Play
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isBreakTime.Value = false;
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CurrentBreakIndex = 0;
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initializeBreaks();
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if (IsLoaded)
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initializeBreaks();
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}
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}
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@ -162,8 +163,6 @@ namespace osu.Game.Screens.Play
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private void initializeBreaks()
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{
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if (!IsLoaded) return; // we need a clock.
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FinishTransforms(true);
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Scheduler.CancelDelayedTasks();
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