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https://github.com/ppy/osu
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Merge pull request #18874 from peppy/realm-fix-async-write-after-disposal
Ensure all async writes are completed before realm is disposed
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commit
409224560f
@ -2,11 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Database
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{
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@ -33,6 +36,85 @@ namespace osu.Game.Tests.Database
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});
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}
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[Test]
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public void TestAsyncWriteAsync()
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{
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RunTestWithRealmAsync(async (realm, _) =>
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{
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await realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
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realm.Run(r => r.Refresh());
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Assert.That(realm.Run(r => r.All<BeatmapSetInfo>().Count()), Is.EqualTo(1));
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});
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}
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[Test]
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public void TestAsyncWriteWhileBlocking()
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{
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RunTestWithRealm((realm, _) =>
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{
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Task writeTask;
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using (realm.BlockAllOperations())
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{
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writeTask = realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
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Thread.Sleep(100);
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Assert.That(writeTask.IsCompleted, Is.False);
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}
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writeTask.WaitSafely();
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realm.Run(r => r.Refresh());
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Assert.That(realm.Run(r => r.All<BeatmapSetInfo>().Count()), Is.EqualTo(1));
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});
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}
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[Test]
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public void TestAsyncWrite()
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{
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RunTestWithRealm((realm, _) =>
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{
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realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())).WaitSafely();
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realm.Run(r => r.Refresh());
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Assert.That(realm.Run(r => r.All<BeatmapSetInfo>().Count()), Is.EqualTo(1));
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});
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}
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[Test]
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public void TestAsyncWriteAfterDisposal()
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{
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RunTestWithRealm((realm, _) =>
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{
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realm.Dispose();
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Assert.ThrowsAsync<ObjectDisposedException>(() => realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())));
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});
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}
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[Test]
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public void TestAsyncWriteBeforeDisposal()
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{
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ManualResetEventSlim resetEvent = new ManualResetEventSlim();
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RunTestWithRealm((realm, _) =>
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{
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var writeTask = realm.WriteAsync(r =>
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{
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// ensure that disposal blocks for our execution
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Assert.That(resetEvent.Wait(100), Is.False);
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r.Add(TestResources.CreateTestBeatmapSetInfo());
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});
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realm.Dispose();
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resetEvent.Set();
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writeTask.WaitSafely();
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});
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}
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/// <summary>
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/// Test to ensure that a `CreateContext` call nested inside a subscription doesn't cause any deadlocks
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/// due to context fetching semaphores.
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@ -5,7 +5,6 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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@ -84,11 +83,7 @@ namespace osu.Game.Tests.Database
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realm.Run(r => r.Refresh());
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// Without forcing the write onto its own thread, realm will internally run the operation synchronously, which can cause a deadlock with `WaitSafely`.
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Task.Run(async () =>
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{
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await realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
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}).WaitSafely();
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realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())).WaitSafely();
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realm.Run(r => r.Refresh());
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@ -98,8 +98,6 @@ namespace osu.Game.Database
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private static readonly GlobalStatistic<int> total_writes_async = GlobalStatistics.Get<int>(@"Realm", @"Writes (Async)");
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private readonly object realmLock = new object();
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private Realm? updateRealm;
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/// <summary>
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@ -122,24 +120,21 @@ namespace osu.Game.Database
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"Use {nameof(getRealmInstance)} when performing realm operations from a non-update thread");
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lock (realmLock)
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if (updateRealm == null)
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{
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if (updateRealm == null)
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{
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updateRealm = getRealmInstance();
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hasInitialisedOnce = true;
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updateRealm = getRealmInstance();
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hasInitialisedOnce = true;
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Logger.Log(@$"Opened realm ""{updateRealm.Config.DatabasePath}"" at version {updateRealm.Config.SchemaVersion}");
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Logger.Log(@$"Opened realm ""{updateRealm.Config.DatabasePath}"" at version {updateRealm.Config.SchemaVersion}");
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// Resubscribe any subscriptions
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foreach (var action in customSubscriptionsResetMap.Keys.ToArray())
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registerSubscription(action);
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}
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Debug.Assert(updateRealm != null);
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return updateRealm;
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// Resubscribe any subscriptions
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foreach (var action in customSubscriptionsResetMap.Keys.ToArray())
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registerSubscription(action);
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}
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Debug.Assert(updateRealm != null);
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return updateRealm;
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}
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internal static bool CurrentThreadSubscriptionsAllowed => current_thread_subscriptions_allowed.Value;
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@ -388,16 +383,29 @@ namespace osu.Game.Database
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}
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}
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private readonly CountdownEvent pendingAsyncWrites = new CountdownEvent(0);
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/// <summary>
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/// Write changes to realm asynchronously, guaranteeing order of execution.
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/// </summary>
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/// <param name="action">The work to run.</param>
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public Task WriteAsync(Action<Realm> action)
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{
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if (isDisposed)
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throw new ObjectDisposedException(nameof(RealmAccess));
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// Required to ensure the write is tracked and accounted for before disposal.
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// Can potentially be avoided if we have a need to do so in the future.
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"{nameof(WriteAsync)} must be called from the update thread.");
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// CountdownEvent will fail if already at zero.
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if (!pendingAsyncWrites.TryAddCount())
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pendingAsyncWrites.Reset(1);
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// Regardless of calling Realm.GetInstance or Realm.GetInstanceAsync, there is a blocking overhead on retrieval.
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// Adding a forced Task.Run resolves this.
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return Task.Run(async () =>
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var writeTask = Task.Run(async () =>
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{
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total_writes_async.Value++;
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@ -407,7 +415,11 @@ namespace osu.Game.Database
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using (var realm = getRealmInstance())
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// ReSharper disable once AccessToDisposedClosure (WriteAsync should be marked as [InstantHandle]).
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await realm.WriteAsync(() => action(realm));
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pendingAsyncWrites.Signal();
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});
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return writeTask;
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}
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/// <summary>
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@ -432,14 +444,15 @@ namespace osu.Game.Database
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public IDisposable RegisterForNotifications<T>(Func<Realm, IQueryable<T>> query, NotificationCallbackDelegate<T> callback)
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where T : RealmObjectBase
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{
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lock (realmLock)
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{
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Func<Realm, IDisposable?> action = realm => query(realm).QueryAsyncWithNotifications(callback);
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Func<Realm, IDisposable?> action = realm => query(realm).QueryAsyncWithNotifications(callback);
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lock (notificationsResetMap)
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{
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// Store an action which is used when blocking to ensure consumers don't use results of a stale changeset firing.
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notificationsResetMap.Add(action, () => callback(new EmptyRealmSet<T>(), null, null));
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return RegisterCustomSubscription(action);
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}
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return RegisterCustomSubscription(action);
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}
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/// <summary>
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@ -530,15 +543,17 @@ namespace osu.Game.Database
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void unsubscribe()
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{
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lock (realmLock)
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if (customSubscriptionsResetMap.TryGetValue(action, out var unsubscriptionAction))
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{
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if (customSubscriptionsResetMap.TryGetValue(action, out var unsubscriptionAction))
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unsubscriptionAction?.Dispose();
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customSubscriptionsResetMap.Remove(action);
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lock (notificationsResetMap)
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{
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unsubscriptionAction?.Dispose();
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customSubscriptionsResetMap.Remove(action);
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notificationsResetMap.Remove(action);
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total_subscriptions.Value--;
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}
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total_subscriptions.Value--;
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}
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}
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});
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@ -548,19 +563,16 @@ namespace osu.Game.Database
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{
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Debug.Assert(ThreadSafety.IsUpdateThread);
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lock (realmLock)
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{
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// Retrieve realm instance outside of flag update to ensure that the instance is retrieved,
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// as attempting to access it inside the subscription if it's not constructed would lead to
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// cyclic invocations of the subscription callback.
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var realm = Realm;
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// Retrieve realm instance outside of flag update to ensure that the instance is retrieved,
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// as attempting to access it inside the subscription if it's not constructed would lead to
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// cyclic invocations of the subscription callback.
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var realm = Realm;
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Debug.Assert(!customSubscriptionsResetMap.TryGetValue(action, out var found) || found == null);
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Debug.Assert(!customSubscriptionsResetMap.TryGetValue(action, out var found) || found == null);
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current_thread_subscriptions_allowed.Value = true;
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customSubscriptionsResetMap[action] = action(realm);
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current_thread_subscriptions_allowed.Value = false;
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}
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current_thread_subscriptions_allowed.Value = true;
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customSubscriptionsResetMap[action] = action(realm);
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current_thread_subscriptions_allowed.Value = false;
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}
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private Realm getRealmInstance()
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@ -802,6 +814,9 @@ namespace osu.Game.Database
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/// <returns>An <see cref="IDisposable"/> which should be disposed to end the blocking section.</returns>
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public IDisposable BlockAllOperations()
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
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if (isDisposed)
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throw new ObjectDisposedException(nameof(RealmAccess));
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@ -811,31 +826,25 @@ namespace osu.Game.Database
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{
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realmRetrievalLock.Wait();
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lock (realmLock)
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if (hasInitialisedOnce)
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{
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if (hasInitialisedOnce)
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syncContext = SynchronizationContext.Current;
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// Before disposing the update context, clean up all subscriptions.
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// Note that in the case of realm notification subscriptions, this is not really required (they will be cleaned up by disposal).
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// In the case of custom subscriptions, we want them to fire before the update realm is disposed in case they do any follow-up work.
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foreach (var action in customSubscriptionsResetMap.ToArray())
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
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syncContext = SynchronizationContext.Current;
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// Before disposing the update context, clean up all subscriptions.
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// Note that in the case of realm notification subscriptions, this is not really required (they will be cleaned up by disposal).
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// In the case of custom subscriptions, we want them to fire before the update realm is disposed in case they do any follow-up work.
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foreach (var action in customSubscriptionsResetMap.ToArray())
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{
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action.Value?.Dispose();
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customSubscriptionsResetMap[action.Key] = null;
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}
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updateRealm?.Dispose();
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updateRealm = null;
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action.Value?.Dispose();
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customSubscriptionsResetMap[action.Key] = null;
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}
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Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
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updateRealm?.Dispose();
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updateRealm = null;
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}
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Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
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const int sleep_length = 200;
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int timeout = 5000;
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@ -871,8 +880,11 @@ namespace osu.Game.Database
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try
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{
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foreach (var action in notificationsResetMap.Values)
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action();
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lock (notificationsResetMap)
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{
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foreach (var action in notificationsResetMap.Values)
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action();
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}
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}
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finally
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{
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@ -910,10 +922,10 @@ namespace osu.Game.Database
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public void Dispose()
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{
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lock (realmLock)
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{
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updateRealm?.Dispose();
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}
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if (!pendingAsyncWrites.Wait(10000))
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Logger.Log("Realm took too long waiting on pending async writes", level: LogLevel.Error);
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updateRealm?.Dispose();
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if (!isDisposed)
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{
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