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Add test sprites and make alignment initially better
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@ -0,0 +1,5 @@
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[General]
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Name: an old skin
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Author: an old guy
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// no version specified means v1
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@ -82,15 +82,15 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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{
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rimHit = new Sprite
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{
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Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft, // opposite due to scale inversion.
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Scale = new Vector2(-1, 1),
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Alpha = 0,
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},
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centreHit = new Sprite
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{
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Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Alpha = 0,
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}
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};
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