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https://github.com/ppy/osu
synced 2024-12-23 23:33:36 +00:00
Rename parameter to repeatCount
and add guards
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parent
f148fbcc94
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@ -176,8 +176,8 @@ namespace osu.Game.Beatmaps.Formats
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case "L":
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{
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var startTime = Parsing.ParseDouble(split[1]);
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var loopCount = Parsing.ParseInt(split[2]);
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timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
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var repeatCount = Parsing.ParseInt(split[2]);
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timelineGroup = storyboardSprite?.AddLoop(startTime, Math.Max(0, repeatCount));
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break;
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}
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@ -9,20 +9,31 @@ namespace osu.Game.Storyboards
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public class CommandLoop : CommandTimelineGroup
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{
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public double LoopStartTime;
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public int LoopCount;
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/// <summary>
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/// The total number of times this loop is played back. Always greater than zero.
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/// </summary>
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public readonly int TotalIterations;
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public override double StartTime => LoopStartTime + CommandsStartTime;
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public override double EndTime => StartTime + CommandsDuration * LoopCount;
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public override double EndTime => StartTime + CommandsDuration * TotalIterations;
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public CommandLoop(double startTime, int loopCount)
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/// <summary>
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/// Construct a new command loop.
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/// </summary>
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/// <param name="startTime">The start time of the loop.</param>
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/// <param name="repeatCount">The number of times the loop should repeat. Should be greater than zero. Zero means a single playback.</param>
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public CommandLoop(double startTime, int repeatCount)
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{
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if (repeatCount < 0) throw new ArgumentException("Repeat count must be zero or above.", nameof(repeatCount));
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LoopStartTime = startTime;
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LoopCount = Math.Max(1, loopCount);
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TotalIterations = repeatCount + 1;
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}
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public override IEnumerable<CommandTimeline<T>.TypedCommand> GetCommands<T>(CommandTimelineSelector<T> timelineSelector, double offset = 0)
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{
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for (var loop = 0; loop < LoopCount; loop++)
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for (var loop = 0; loop < TotalIterations; loop++)
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{
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var loopOffset = LoopStartTime + loop * CommandsDuration;
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foreach (var command in base.GetCommands(timelineSelector, offset + loopOffset))
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@ -31,6 +42,6 @@ namespace osu.Game.Storyboards
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}
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public override string ToString()
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=> $"{LoopStartTime} x{LoopCount}";
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=> $"{LoopStartTime} x{TotalIterations}";
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}
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}
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@ -1,13 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Game.Storyboards.Drawables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Graphics;
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using osu.Game.Storyboards.Drawables;
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using osuTK;
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namespace osu.Game.Storyboards
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{
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@ -78,9 +78,9 @@ namespace osu.Game.Storyboards
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InitialPosition = initialPosition;
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}
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public CommandLoop AddLoop(double startTime, int loopCount)
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public CommandLoop AddLoop(double startTime, int repeatCount)
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{
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var loop = new CommandLoop(startTime, loopCount);
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var loop = new CommandLoop(startTime, repeatCount);
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loops.Add(loop);
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return loop;
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}
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