mirror of https://github.com/ppy/osu
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@ -30,7 +30,7 @@ namespace osu.Game.Overlays
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public class MusicController : FocusedOverlayContainer
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public class MusicController : FocusedOverlayContainer
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{
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{
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private const float player_height = 130;
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private const float player_height = 130;
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private const float playlist_height = 510;
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private const float playlist_height = 510;
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private Drawable currentBackground;
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private Drawable currentBackground;
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private DragBar progress;
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private DragBar progress;
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private Button playButton;
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private Button playButton;
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@ -292,7 +292,7 @@ private void next()
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int n = playListIndex + 1;
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int n = playListIndex + 1;
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if (n >= playList.Count)
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if (n >= playList.Count)
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n = 0;
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n = 0;
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play(playList[n].Beatmaps[0], true);
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play(playList[n].Beatmaps[0], true);
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playListIndex = n;
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playListIndex = n;
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