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https://github.com/ppy/osu
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Merge pull request #21049 from peppy/fix-slider-sv-snap
Fix time snap of sliders not matching when SV is not 1.0x
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commit
3f48aff09b
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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@ -66,7 +67,7 @@ namespace osu.Game.Tests.Editing
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{
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AddStep($"set slider multiplier = {multiplier}", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = multiplier);
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assertSnapDistance(100 * multiplier);
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assertSnapDistance(100 * multiplier, null, true);
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}
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[TestCase(1)]
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@ -79,7 +80,20 @@ namespace osu.Game.Tests.Editing
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{
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SliderVelocity = multiplier
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}
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});
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}, false);
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}
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[TestCase(1)]
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[TestCase(2)]
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public void TestSpeedMultiplierDoesChangeDistanceSnap(float multiplier)
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{
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assertSnapDistance(100 * multiplier, new HitObject
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{
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DifficultyControlPoint = new DifficultyControlPoint
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{
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SliderVelocity = multiplier
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}
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}, true);
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}
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[TestCase(1)]
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@ -88,7 +102,32 @@ namespace osu.Game.Tests.Editing
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{
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AddStep($"set divisor = {divisor}", () => BeatDivisor.Value = divisor);
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assertSnapDistance(100f / divisor);
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assertSnapDistance(100f / divisor, null, true);
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}
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/// <summary>
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/// The basic distance-duration functions should always include slider velocity of the reference object.
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/// </summary>
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[Test]
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public void TestConversionsWithSliderVelocity()
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{
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const float base_distance = 100;
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const float slider_velocity = 1.2f;
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var referenceObject = new HitObject
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{
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DifficultyControlPoint = new DifficultyControlPoint
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{
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SliderVelocity = slider_velocity
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}
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};
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assertSnapDistance(base_distance * slider_velocity, referenceObject, true);
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assertSnappedDistance(base_distance * slider_velocity + 10, base_distance * slider_velocity, referenceObject);
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assertSnappedDuration(base_distance * slider_velocity + 10, 1000, referenceObject);
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assertDistanceToDuration(base_distance * slider_velocity, 1000, referenceObject);
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assertDurationToDistance(1000, base_distance * slider_velocity, referenceObject);
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}
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[Test]
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@ -197,20 +236,20 @@ namespace osu.Game.Tests.Editing
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assertSnappedDistance(400, 400);
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}
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private void assertSnapDistance(float expectedDistance, HitObject? hitObject = null)
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=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance));
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private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity)
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=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
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private void assertDurationToDistance(double duration, float expectedDistance)
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=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance);
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private void assertDurationToDistance(double duration, float expectedDistance, HitObject? referenceObject = null)
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=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(referenceObject ?? new HitObject(), duration), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
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private void assertDistanceToDuration(float distance, double expectedDuration)
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(new HitObject(), distance) == expectedDuration);
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private void assertDistanceToDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
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private void assertSnappedDuration(float distance, double expectedDuration)
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(new HitObject(), distance) == expectedDuration);
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private void assertSnappedDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
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private void assertSnappedDistance(float distance, float expectedDistance)
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=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(new HitObject(), distance) == expectedDistance);
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private void assertSnappedDistance(float distance, float expectedDistance, HitObject? referenceObject = null)
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=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
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private class TestHitObjectComposer : OsuHitObjectComposer
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{
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@ -193,7 +193,7 @@ namespace osu.Game.Tests.Visual.Editing
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IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
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public float GetBeatSnapDistanceAt(HitObject referenceObject) => beat_snap_distance;
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public float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true) => beat_snap_distance;
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public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;
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@ -259,9 +259,9 @@ namespace osu.Game.Rulesets.Edit
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return true;
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}
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public virtual float GetBeatSnapDistanceAt(HitObject referenceObject)
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public virtual float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true)
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{
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return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor);
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return (float)(100 * (useReferenceSliderVelocity ? referenceObject.DifficultyControlPoint.SliderVelocity : 1) * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor);
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}
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public virtual float DurationToDistance(HitObject referenceObject, double duration)
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@ -27,8 +27,9 @@ namespace osu.Game.Rulesets.Edit
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/// Retrieves the distance between two points within a timing point that are one beat length apart.
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/// </summary>
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/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
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/// <param name="useReferenceSliderVelocity">Whether the <paramref name="referenceObject"/>'s slider velocity should be factored into the returned distance.</param>
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/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
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float GetBeatSnapDistanceAt(HitObject referenceObject);
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float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true);
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/// <summary>
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/// Converts a duration to a distance without applying any snapping.
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@ -97,7 +97,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void updateSpacing()
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{
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float distanceSpacingMultiplier = (float)DistanceSpacingMultiplier.Value;
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float beatSnapDistance = SnapProvider.GetBeatSnapDistanceAt(ReferenceObject);
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float beatSnapDistance = SnapProvider.GetBeatSnapDistanceAt(ReferenceObject, false);
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DistanceBetweenTicks = beatSnapDistance * distanceSpacingMultiplier;
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