Assign empty hit windows to HoldNoteBody

It's not a timed object, so following precedent, it should have empty
hitwindows.

This is not actually just aesthetics; several components check whether a
hitobject has empty hitwindows to determine whether to include it on
various HUD displays and results screen components where timed objects
are explicitly involved.
This commit is contained in:
Bartłomiej Dach 2023-10-11 19:40:55 +02:00
parent a1a46e58fc
commit 3f29f27cd4
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@ -3,6 +3,7 @@
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
@ -15,5 +16,6 @@ namespace osu.Game.Rulesets.Mania.Objects
public class HoldNoteBody : ManiaHitObject
{
public override Judgement CreateJudgement() => new HoldNoteBodyJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}