mirror of https://github.com/ppy/osu
Make taiko stop crashing for now
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@ -244,7 +244,12 @@ public override void OnJudgement(DrawableHitObject judgedObject, Judgement judge
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if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
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if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
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{
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{
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// If we're far enough away from the left stage, we should bring outselves in front of it
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// If we're far enough away from the left stage, we should bring outselves in front of it
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topLevelHitContainer.Add(judgedObject.CreateProxy());
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// Todo: The following try-catch is temporary for replay rewinding support
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try
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{
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topLevelHitContainer.Add(judgedObject.CreateProxy());
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}
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catch { }
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}
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}
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hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
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hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
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