mirror of
https://github.com/ppy/osu
synced 2025-02-17 19:07:07 +00:00
Make taiko stop crashing for now
This commit is contained in:
parent
f7540e28ba
commit
3f20caa543
@ -244,8 +244,13 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
|
if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
|
||||||
{
|
{
|
||||||
// If we're far enough away from the left stage, we should bring outselves in front of it
|
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||||
|
// Todo: The following try-catch is temporary for replay rewinding support
|
||||||
|
try
|
||||||
|
{
|
||||||
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
||||||
}
|
}
|
||||||
|
catch { }
|
||||||
|
}
|
||||||
|
|
||||||
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
|
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user