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https://github.com/ppy/osu
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Fix sizing of OsuAnimatedButton and OsuClickableContainer
Was incorrect under some combinations of relative and autosize usage.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneOsuAnimatedButton : GridTestScene
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{
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public TestSceneOsuAnimatedButton()
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: base(3, 2)
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{
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Cell(0).Add(new BaseContainer("relative sized")
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{
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RelativeSizeAxes = Axes.Both,
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});
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Cell(1).Add(new BaseContainer("auto sized")
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{
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AutoSizeAxes = Axes.Both
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});
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Cell(2).Add(new BaseContainer("relative Y auto X")
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X
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});
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Cell(3).Add(new BaseContainer("relative X auto Y")
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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});
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Cell(4).Add(new BaseContainer("fixed")
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{
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Size = new Vector2(100),
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});
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Cell(5).Add(new BaseContainer("fixed")
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{
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Size = new Vector2(100, 50),
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});
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AddToggleStep("toggle enabled", toggle =>
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{
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for (int i = 0; i < 6; i++)
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((BaseContainer)Cell(i).Child).Action = toggle ? () => { } : (Action)null;
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});
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}
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public class BaseContainer : OsuAnimatedButton
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{
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public BaseContainer(string text)
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Add(new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = text
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});
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}
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}
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}
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}
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@ -31,7 +31,7 @@ namespace osu.Game.Graphics.Containers
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{
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if (AutoSizeAxes != Axes.None)
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{
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content.RelativeSizeAxes = RelativeSizeAxes;
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content.RelativeSizeAxes = (Axes.Both & ~AutoSizeAxes);
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content.AutoSizeAxes = AutoSizeAxes;
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}
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@ -74,6 +74,12 @@ namespace osu.Game.Graphics.UserInterface
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (AutoSizeAxes != Axes.None)
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{
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content.RelativeSizeAxes = (Axes.Both & ~AutoSizeAxes);
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content.AutoSizeAxes = AutoSizeAxes;
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}
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Enabled.BindValueChanged(enabled => this.FadeColour(enabled.NewValue ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
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}
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