Scroll editor setup screen to file selector on display

Previously the file selector would potentially display off-screen,
making for confusing UX.

Closes #10942.
This commit is contained in:
Dean Herbert 2020-11-23 13:49:14 +09:00
parent 417d6d4915
commit 3ed7868801
2 changed files with 12 additions and 3 deletions

View File

@ -4,6 +4,7 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -14,6 +15,7 @@ namespace osu.Game.Graphics.Containers
/// <summary>
/// A container that can scroll to each section inside it.
/// </summary>
[Cached]
public class SectionsContainer<T> : Container<T>
where T : Drawable
{

View File

@ -3,10 +3,12 @@
using System;
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
@ -21,6 +23,9 @@ namespace osu.Game.Screens.Edit.Setup
private readonly IBindable<FileInfo> currentFile = new Bindable<FileInfo>();
[Resolved]
private SectionsContainer<SetupSection> sectionsContainer { get; set; }
public FileChooserLabelledTextBox()
{
currentFile.BindValueChanged(onFileSelected);
@ -47,14 +52,16 @@ namespace osu.Game.Screens.Edit.Setup
public void DisplayFileChooser()
{
Target.Child = new FileSelector(validFileExtensions: ResourcesSection.AudioExtensions)
FileSelector fileSelector;
Target.Child = fileSelector = new FileSelector(validFileExtensions: ResourcesSection.AudioExtensions)
{
RelativeSizeAxes = Axes.X,
Height = 400,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
CurrentFile = { BindTarget = currentFile }
};
sectionsContainer?.ScrollTo(fileSelector);
}
internal class FileChooserOsuTextBox : OsuTextBox