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Avoid excess background updates in playlist overlay
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@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Music
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beatmaps.ForEach(addBeatmapSet);
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beatmapBacking.BindTo(beatmap);
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beatmapBacking.ValueChanged += _ => updateSelectedSet();
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beatmapBacking.ValueChanged += _ => Scheduler.AddOnce(updateSelectedSet);
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}
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private void addBeatmapSet(BeatmapSetInfo obj)
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