Merge branch 'master' into fix-editor-spinner-looping-too-long

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Dan Balasescu 2021-03-23 16:45:41 +09:00 committed by GitHub
commit 3ec3624ac5
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13 changed files with 39 additions and 122 deletions

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@ -1,20 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (legacy osuTK)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--tk" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net5.0" />
<method v="2">
<option name="Build" />
</method>
</configuration>
</component>

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.317.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.323.0" />
</ItemGroup>
</Project>

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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
}
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
@ -148,9 +148,9 @@ namespace osu.Game.Rulesets.Mania.Tests
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
Assert.AreEqual(4000, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key1), "Key1 has not been released");
@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 - ManiaAutoGenerator.RELEASE_DELAY });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
@ -85,20 +86,28 @@ namespace osu.Game.Rulesets.Mania.Replays
{
var currentObject = Beatmap.HitObjects[i];
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
double endTime = currentObject.GetEndTime();
bool canDelayKeyUp = nextObjectInColumn == null ||
nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9;
var releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
yield return new ReleasePoint { Time = releaseTime, Column = currentObject.Column };
}
}
private double calculateReleaseTime(HitObject currentObject, HitObject nextObject)
{
double endTime = currentObject.GetEndTime();
if (currentObject is HoldNote)
// hold note releases must be timed exactly.
return endTime;
bool canDelayKeyUpFully = nextObject == null ||
nextObject.StartTime > endTime + RELEASE_DELAY;
return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.StartTime - endTime) * 0.9);
}
protected override HitObject GetNextObject(int currentIndex)
{
int desiredColumn = Beatmap.HitObjects[currentIndex].Column;

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@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion
{
public const double FADE_IN_DURATION = 80;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Drawable explosion;
@ -72,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
(explosion as IFramedAnimation)?.GotoFrame(0);
explosion?.FadeInFromZero(80)
explosion?.FadeInFromZero(FADE_IN_DURATION)
.Then().FadeOut(120);
}
}

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@ -101,8 +101,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
if (action == column.Action.Value)
{
upSprite.FadeTo(1);
downSprite.FadeTo(0);
upSprite.Delay(LegacyHitExplosion.FADE_IN_DURATION).FadeTo(1);
downSprite.Delay(LegacyHitExplosion.FADE_IN_DURATION).FadeTo(0);
}
}
}

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@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.9311451172608853d, "diffcalc-test")]
[TestCase(1.0736587013228804d, "zero-length-sliders")]
[TestCase(6.9311451172574934d, "diffcalc-test")]
[TestCase(1.0736586907780401d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(8.6228371119393064d, "diffcalc-test")]
[TestCase(1.2864585434597433d, "zero-length-sliders")]
[TestCase(8.6228371119271454d, "diffcalc-test")]
[TestCase(1.2864585280364178d, "zero-length-sliders")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new OsuModDoubleTime());

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@ -8,6 +8,6 @@ namespace osu.Game.Online.Rooms
public class APIScoreToken
{
[JsonProperty("id")]
public int ID { get; set; }
public long ID { get; set; }
}
}

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@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Comments
{
new SpriteIcon
{
Icon = FontAwesome.Solid.Trash,
Icon = FontAwesome.Regular.TrashAlt,
Size = new Vector2(14),
},
countText = new OsuSpriteText

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@ -28,7 +28,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
protected readonly PlaylistItem PlaylistItem;
protected int? Token { get; private set; }
protected long? Token { get; private set; }
[Resolved]
private IAPIProvider api { get; set; }

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@ -7,7 +7,6 @@ using System.Diagnostics;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -462,7 +461,7 @@ namespace osu.Game.Skinning
var sample = Samples?.Get(lookup);
if (sample != null)
return new LegacySkinSample(sample, this);
return sample;
}
return null;
@ -505,78 +504,5 @@ namespace osu.Game.Skinning
Textures?.Dispose();
Samples?.Dispose();
}
/// <summary>
/// A sample wrapper which keeps a reference to the contained skin to avoid finalizer garbage collection of the managing SampleStore.
/// </summary>
private class LegacySkinSample : ISample, IDisposable
{
private readonly Sample sample;
[UsedImplicitly]
private readonly LegacySkin skin;
public LegacySkinSample(Sample sample, LegacySkin skin)
{
this.sample = sample;
this.skin = skin;
}
public SampleChannel Play()
{
return sample.Play();
}
public SampleChannel GetChannel()
{
return sample.GetChannel();
}
public double Length => sample.Length;
public Bindable<int> PlaybackConcurrency => sample.PlaybackConcurrency;
public BindableNumber<double> Volume => sample.Volume;
public BindableNumber<double> Balance => sample.Balance;
public BindableNumber<double> Frequency => sample.Frequency;
public BindableNumber<double> Tempo => sample.Tempo;
public void BindAdjustments(IAggregateAudioAdjustment component)
{
sample.BindAdjustments(component);
}
public void UnbindAdjustments(IAggregateAudioAdjustment component)
{
sample.UnbindAdjustments(component);
}
public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
{
sample.AddAdjustment(type, adjustBindable);
}
public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
{
sample.RemoveAdjustment(type, adjustBindable);
}
public void RemoveAllAdjustments(AdjustableProperty type)
{
sample.RemoveAllAdjustments(type);
}
public IBindable<double> AggregateVolume => sample.AggregateVolume;
public IBindable<double> AggregateBalance => sample.AggregateBalance;
public IBindable<double> AggregateFrequency => sample.AggregateFrequency;
public IBindable<double> AggregateTempo => sample.AggregateTempo;
public void Dispose() => sample.Dispose();
}
}
}

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@ -29,7 +29,7 @@
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2021.317.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.323.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
<PackageReference Include="Sentry" Version="3.0.7" />
<PackageReference Include="SharpCompress" Version="0.28.1" />

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@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.317.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.323.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -93,7 +93,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2021.317.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.323.0" />
<PackageReference Include="SharpCompress" Version="0.28.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />