mirror of https://github.com/ppy/osu
And another invalidate
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@ -30,14 +30,7 @@ public abstract class Smoke : Drawable, ITexturedShaderDrawable
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protected float Radius
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{
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get => radius ?? Texture?.DisplayWidth * 0.165f ?? 3;
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set
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{
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if (radius == value)
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return;
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radius = value;
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Invalidate(Invalidation.DrawNode);
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}
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set => radius = value;
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}
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protected Texture? Texture { get; set; }
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