mirror of https://github.com/ppy/osu
Merge pull request #1137 from smoogipooo/fix-bargraph-crash
Fix selecting unranked beatmaps in song select crashing the game.
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commit
3eb5267651
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@ -44,19 +44,31 @@ public IEnumerable<float> Values
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{
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List<Bar> bars = Children.ToList();
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foreach (var bar in value.Select((length, index) => new { Value = length, Bar = bars.Count > index ? bars[index] : null }))
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{
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float length = MaxValue ?? value.Max();
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if (length != 0)
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length = bar.Value / length;
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float size = value.Count();
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if (size != 0)
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size = 1.0f / size;
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if (bar.Bar != null)
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{
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bar.Bar.Length = bar.Value / (MaxValue ?? value.Max());
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bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / value.Count()) : new Vector2(1.0f / value.Count(), 1);
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bar.Bar.Length = length;
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bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1);
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}
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else
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{
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Add(new Bar
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{
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RelativeSizeAxes = Axes.Both,
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Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / value.Count()) : new Vector2(1.0f / value.Count(), 1),
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Length = bar.Value / (MaxValue ?? value.Max()),
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Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1),
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Length = length,
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Direction = Direction,
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});
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}
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}
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//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
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RemoveRange(Children.Where((bar, index) => index >= value.Count()).ToList());
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}
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