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Fix NaN values when stamina difficulty is 0
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@ -86,8 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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double rhythmRating = rhythm.DifficultyValue() * rhythm_skill_multiplier;
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double rhythmRating = rhythm.DifficultyValue() * rhythm_skill_multiplier;
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double staminaRating = stamina.DifficultyValue() * stamina_skill_multiplier;
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double staminaRating = stamina.DifficultyValue() * stamina_skill_multiplier;
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double monoStaminaRating = singleColourStamina.DifficultyValue() * stamina_skill_multiplier;
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double monoStaminaRating = singleColourStamina.DifficultyValue() * stamina_skill_multiplier;
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double monoStaminaFactor = staminaRating == 0 ? 1 : Math.Pow(monoStaminaRating / staminaRating, 5);
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double monoStaminaFactor = Math.Pow(monoStaminaRating / staminaRating, 5);
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double combinedRating = combinedDifficultyValue(rhythm, colour, stamina);
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double combinedRating = combinedDifficultyValue(rhythm, colour, stamina);
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double starRating = rescale(combinedRating * 1.4);
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double starRating = rescale(combinedRating * 1.4);
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