mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
Merge pull request #17059 from frenzibyte/fix-storyboard-sample-rate
Fix storyboard samples rate not adjusted from actual gameplay mods
This commit is contained in:
commit
3e73b8c78a
@ -1,29 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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@ -118,59 +112,6 @@ namespace osu.Game.Tests.Gameplay
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AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
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}
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[TestCase(typeof(OsuModDoubleTime), 1.5)]
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[TestCase(typeof(OsuModHalfTime), 0.75)]
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[TestCase(typeof(ModWindUp), 1.5)]
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[TestCase(typeof(ModWindDown), 0.75)]
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[TestCase(typeof(OsuModDoubleTime), 2)]
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[TestCase(typeof(OsuModHalfTime), 0.5)]
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[TestCase(typeof(ModWindUp), 2)]
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[TestCase(typeof(ModWindDown), 0.5)]
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public void TestSamplePlaybackWithRateMods(Type expectedMod, double expectedRate)
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{
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GameplayClockContainer gameplayContainer = null;
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StoryboardSampleInfo sampleInfo = null;
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TestDrawableStoryboardSample sample = null;
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Mod testedMod = Activator.CreateInstance(expectedMod) as Mod;
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switch (testedMod)
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{
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case ModRateAdjust m:
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m.SpeedChange.Value = expectedRate;
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break;
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case ModTimeRamp m:
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m.FinalRate.Value = m.InitialRate.Value = expectedRate;
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break;
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}
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AddStep("setup storyboard sample", () =>
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{
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Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, this);
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SelectedMods.Value = new[] { testedMod };
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var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
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Add(gameplayContainer = new MasterGameplayClockContainer(Beatmap.Value, 0)
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{
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Child = beatmapSkinSourceContainer
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});
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beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(sampleInfo = new StoryboardSampleInfo("test-sample", 1, 1))
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{
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Clock = gameplayContainer.GameplayClock
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});
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});
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AddStep("start", () => gameplayContainer.Start());
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AddAssert("sample playback rate matches mod rates", () =>
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testedMod != null && Precision.AlmostEquals(
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sample.ChildrenOfType<DrawableSample>().First().AggregateFrequency.Value,
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((IApplicableToRate)testedMod).ApplyToRate(sampleInfo.StartTime)));
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}
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[Test]
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public void TestSamplePlaybackWithBeatmapHitsoundsOff()
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{
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@ -94,7 +94,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
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storyboardContainer.Clock = decoupledClock;
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storyboard = working.Storyboard.CreateDrawable(Beatmap.Value);
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storyboard = working.Storyboard.CreateDrawable(SelectedMods.Value);
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storyboard.Passing = false;
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storyboardContainer.Add(storyboard);
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@ -118,7 +118,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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sb = decoder.Decode(bfr);
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}
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storyboard = sb.CreateDrawable(Beatmap.Value);
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storyboard = sb.CreateDrawable(SelectedMods.Value);
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storyboardContainer.Add(storyboard);
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decoupledClock.ChangeSource(Beatmap.Value.Track);
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@ -1,17 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards.Drawables;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -19,6 +25,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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private Storyboard storyboard;
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private IReadOnlyList<Mod> storyboardMods;
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protected override bool HasCustomSteps => true;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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@ -31,42 +41,107 @@ namespace osu.Game.Tests.Visual.Gameplay
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backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20));
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}
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[SetUp]
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public void SetUp() => storyboardMods = Array.Empty<Mod>();
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[Test]
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public void TestStoryboardSamplesStopDuringPause()
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{
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checkForFirstSamplePlayback();
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createPlayerTest();
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AddStep("player paused", () => Player.Pause());
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AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value);
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AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
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allStoryboardSamplesStopped();
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AddStep("player resume", () => Player.Resume());
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AddUntilStep("any storyboard samples playing after resume", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
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waitUntilStoryboardSamplesPlay();
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}
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[Test]
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public void TestStoryboardSamplesStopOnSkip()
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{
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checkForFirstSamplePlayback();
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createPlayerTest();
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AddStep("skip intro", () => InputManager.Key(osuTK.Input.Key.Space));
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AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
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skipIntro();
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allStoryboardSamplesStopped();
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AddUntilStep("any storyboard samples playing after skip", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
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waitUntilStoryboardSamplesPlay();
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}
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private void checkForFirstSamplePlayback()
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[TestCase(typeof(OsuModDoubleTime), 1.5)]
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[TestCase(typeof(OsuModDoubleTime), 2)]
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[TestCase(typeof(OsuModHalfTime), 0.75)]
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[TestCase(typeof(OsuModHalfTime), 0.5)]
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public void TestStoryboardSamplesPlaybackWithRateAdjustMods(Type expectedMod, double expectedRate)
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{
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AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null);
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AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
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AddStep("setup mod", () =>
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{
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ModRateAdjust testedMod = (ModRateAdjust)Activator.CreateInstance(expectedMod).AsNonNull();
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testedMod.SpeedChange.Value = expectedRate;
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storyboardMods = new[] { testedMod };
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});
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createPlayerTest();
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skipIntro();
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AddAssert("sample playback rate matches mod rates", () => allStoryboardSamples.All(sound =>
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sound.ChildrenOfType<DrawableSample>().First().AggregateFrequency.Value == expectedRate));
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}
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[TestCase(typeof(ModWindUp), 0.5, 2)]
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[TestCase(typeof(ModWindUp), 1.51, 2)]
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[TestCase(typeof(ModWindDown), 2, 0.5)]
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[TestCase(typeof(ModWindDown), 0.99, 0.5)]
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public void TestStoryboardSamplesPlaybackWithTimeRampMods(Type expectedMod, double initialRate, double finalRate)
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{
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AddStep("setup mod", () =>
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{
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ModTimeRamp testedMod = (ModTimeRamp)Activator.CreateInstance(expectedMod).AsNonNull();
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testedMod.InitialRate.Value = initialRate;
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testedMod.FinalRate.Value = finalRate;
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storyboardMods = new[] { testedMod };
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});
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createPlayerTest();
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skipIntro();
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ModTimeRamp gameplayMod = null;
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AddUntilStep("mod speed change updated", () =>
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{
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gameplayMod = Player.GameplayState.Mods.OfType<ModTimeRamp>().Single();
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return gameplayMod.SpeedChange.Value != initialRate;
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});
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AddAssert("sample playback rate matches mod rates", () => allStoryboardSamples.All(sound =>
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sound.ChildrenOfType<DrawableSample>().First().AggregateFrequency.Value == gameplayMod.SpeedChange.Value));
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}
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private void createPlayerTest()
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{
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CreateTest(null);
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AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null);
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waitUntilStoryboardSamplesPlay();
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}
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private void waitUntilStoryboardSamplesPlay() => AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
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private void allStoryboardSamplesStopped() => AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
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private void skipIntro() => AddStep("skip intro", () => InputManager.Key(Key.Space));
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private IEnumerable<DrawableStoryboardSample> allStoryboardSamples => Player.ChildrenOfType<DrawableStoryboardSample>();
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protected override bool AllowFail => false;
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protected override TestPlayer CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = SelectedMods.Value.Concat(storyboardMods).ToArray();
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return new TestPlayer(true, false);
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}
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false);
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
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new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio);
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@ -3,12 +3,15 @@
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#nullable enable
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Graphics.Backgrounds
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@ -20,6 +23,9 @@ namespace osu.Game.Graphics.Backgrounds
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[Resolved(CanBeNull = true)]
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private MusicController? musicController { get; set; }
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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public BeatmapBackgroundWithStoryboard(WorkingBeatmap beatmap, string fallbackTextureName = "Backgrounds/bg1")
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: base(beatmap, fallbackTextureName)
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{
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@ -39,7 +45,7 @@ namespace osu.Game.Graphics.Backgrounds
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{
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RelativeSizeAxes = Axes.Both,
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Volume = { Value = 0 },
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Child = new DrawableStoryboard(Beatmap.Storyboard) { Clock = storyboardClock }
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Child = new DrawableStoryboard(Beatmap.Storyboard, mods.Value) { Clock = storyboardClock }
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}, AddInternal);
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}
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@ -1,10 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards.Drawables;
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@ -18,6 +20,8 @@ namespace osu.Game.Screens.Play
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public Container OverlayLayerContainer { get; private set; }
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private readonly Storyboard storyboard;
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private readonly IReadOnlyList<Mod> mods;
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private DrawableStoryboard drawableStoryboard;
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/// <summary>
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@ -28,9 +32,10 @@ namespace osu.Game.Screens.Play
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/// </remarks>
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public IBindable<bool> HasStoryboardEnded = new BindableBool(true);
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public DimmableStoryboard(Storyboard storyboard)
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public DimmableStoryboard(Storyboard storyboard, IReadOnlyList<Mod> mods)
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{
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this.storyboard = storyboard;
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this.mods = mods;
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}
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[BackgroundDependencyLoader]
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@ -57,7 +62,7 @@ namespace osu.Game.Screens.Play
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if (!ShowStoryboard.Value && !IgnoreUserSettings.Value)
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return;
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drawableStoryboard = storyboard.CreateDrawable();
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drawableStoryboard = storyboard.CreateDrawable(mods);
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HasStoryboardEnded.BindTo(drawableStoryboard.HasStoryboardEnded);
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if (async)
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@ -359,7 +359,7 @@ namespace osu.Game.Screens.Play
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protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart);
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private Drawable createUnderlayComponents() =>
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DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both };
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DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard, GameplayState.Mods) { RelativeSizeAxes = Axes.Both };
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private Drawable createGameplayComponents(IWorkingBeatmap working) => new ScalingContainer(ScalingMode.Gameplay)
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{
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osuTK;
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@ -11,6 +13,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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using osu.Game.Stores;
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@ -50,14 +53,18 @@ namespace osu.Game.Storyboards.Drawables
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private double? lastEventEndTime;
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[Cached(typeof(IReadOnlyList<Mod>))]
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public IReadOnlyList<Mod> Mods { get; }
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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public DrawableStoryboard(Storyboard storyboard)
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public DrawableStoryboard(Storyboard storyboard, IReadOnlyList<Mod> mods = null)
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{
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Storyboard = storyboard;
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Mods = mods ?? Array.Empty<Mod>();
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Size = new Vector2(640, 480);
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@ -28,17 +28,20 @@ namespace osu.Game.Storyboards.Drawables
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LifetimeStart = sampleInfo.StartTime;
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}
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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[Resolved(CanBeNull = true)]
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private IReadOnlyList<Mod> mods { get; set; }
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protected override void SkinChanged(ISkinSource skin)
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{
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base.SkinChanged(skin);
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foreach (var mod in mods.Value.OfType<IApplicableToSample>())
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if (mods != null)
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{
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foreach (var sample in DrawableSamples)
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mod.ApplyToSample(sample);
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foreach (var mod in mods.OfType<IApplicableToSample>())
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{
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foreach (var sample in DrawableSamples)
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mod.ApplyToSample(sample);
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}
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}
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}
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Skinning;
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using osu.Game.Storyboards.Drawables;
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@ -90,8 +91,8 @@ namespace osu.Game.Storyboards
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}
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}
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public DrawableStoryboard CreateDrawable(IWorkingBeatmap working = null) =>
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new DrawableStoryboard(this);
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public DrawableStoryboard CreateDrawable(IReadOnlyList<Mod> mods = null) =>
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new DrawableStoryboard(this, mods);
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public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore)
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{
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@ -26,9 +26,6 @@ namespace osu.Game.Tests.Visual
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public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
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/// <summary>
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/// Mods from *player* (not OsuScreen).
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/// </summary>
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public new Bindable<IReadOnlyList<Mod>> Mods => base.Mods;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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