Reduce allocation overhead when notification overlay has visible notifications

This commit is contained in:
Dean Herbert 2021-02-26 17:11:47 +09:00
parent 119b4e8174
commit 3e65dfb9e7

View File

@ -10,9 +10,9 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Notifications
{
@ -122,7 +122,20 @@ namespace osu.Game.Overlays.Notifications
{
base.Update();
countDrawable.Text = notifications.Children.Count(c => c.Alpha > 0.99f).ToString();
countDrawable.Text = getVisibleCount().ToString();
}
private int getVisibleCount()
{
int count = 0;
foreach (var c in notifications)
{
if (c.Alpha > 0.99f)
count++;
}
return count;
}
private class ClearAllButton : OsuClickableContainer