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Enable NRT in test scene
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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@ -22,9 +20,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public partial class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
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{
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private Slider slider;
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private DrawableSlider drawableObject;
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private TestSliderBlueprint blueprint;
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private Slider slider = null!;
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private DrawableSlider drawableObject = null!;
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private TestSliderBlueprint blueprint = null!;
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[SetUp]
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public void Setup() => Schedule(() =>
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@ -233,14 +231,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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}
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private void checkControlPointSelected(int index, bool selected)
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=> AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser.Pieces[index].IsSelected.Value == selected);
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=> AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser!.Pieces[index].IsSelected.Value == selected);
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private partial class TestSliderBlueprint : SliderSelectionBlueprint
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{
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public new SliderBodyPiece BodyPiece => base.BodyPiece;
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public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
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public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
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public new PathControlPointVisualiser<Slider> ControlPointVisualiser => base.ControlPointVisualiser;
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public new PathControlPointVisualiser<Slider>? ControlPointVisualiser => base.ControlPointVisualiser;
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public TestSliderBlueprint(Slider slider)
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: base(slider)
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