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Separate beatmap info container from details (avoid overlapping)
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@ -97,7 +97,13 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Top = 20, Bottom = 30, Horizontal = BeatmapSetOverlay.X_PADDING },
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Padding = new MarginPadding
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{
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Top = 20,
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Bottom = 30,
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Left = BeatmapSetOverlay.X_PADDING,
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Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
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},
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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