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https://github.com/ppy/osu
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Make Key a bindable, pass down to drawable hit objects.
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parent
c972335297
commit
3dfe88c068
@ -5,6 +5,8 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using OpenTK.Input;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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@ -14,8 +16,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly BodyPiece bodyPiece;
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private readonly NotePiece tailPiece;
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public DrawableHoldNote(HoldNote hitObject)
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: base(hitObject)
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public DrawableHoldNote(HoldNote hitObject, Bindable<Key> key = null)
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: base(hitObject, key)
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{
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RelativeSizeAxes = Axes.Both;
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Height = (float)HitObject.Duration;
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@ -2,6 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -11,13 +13,21 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject, ManiaJudgement>
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where TObject : ManiaHitObject
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{
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/// <summary>
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/// The key that will trigger input for this hit object.
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/// </summary>
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protected Bindable<Key> Key { get; private set; } = new Bindable<Key>();
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public new TObject HitObject;
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protected DrawableManiaHitObject(TObject hitObject)
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protected DrawableManiaHitObject(TObject hitObject, Bindable<Key> key = null)
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: base(hitObject)
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{
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HitObject = hitObject;
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if (key != null)
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Key.BindTo(key);
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RelativePositionAxes = Axes.Y;
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Y = (float)HitObject.StartTime;
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}
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@ -2,6 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -12,8 +14,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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private readonly NotePiece headPiece;
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public DrawableNote(Note hitObject)
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: base(hitObject)
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public DrawableNote(Note hitObject, Bindable<Key> key = null)
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: base(hitObject, key)
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{
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RelativeSizeAxes = Axes.Both;
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Height = 100;
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@ -18,6 +18,8 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Beatmaps.Timing;
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using System;
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using osu.Framework.Configuration;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -33,7 +35,10 @@ namespace osu.Game.Rulesets.Mania.UI
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private const float column_width = 45;
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private const float special_column_width = 70;
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public Key Key;
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/// <summary>
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/// The key that will trigger input actions for this column and hit objects contained inside it.
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/// </summary>
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public Bindable<Key> Key = new Bindable<Key>();
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private readonly Box background;
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private readonly Container hitTargetBar;
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@ -4,6 +4,8 @@
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using System;
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using System.Linq;
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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@ -76,13 +78,19 @@ namespace osu.Game.Rulesets.Mania.UI
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protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
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{
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var maniaPlayfield = Playfield as ManiaPlayfield;
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if (maniaPlayfield == null)
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return null;
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Bindable<Key> key = maniaPlayfield.Columns.ElementAt(h.Column).Key;
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var holdNote = h as HoldNote;
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if (holdNote != null)
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return new DrawableHoldNote(holdNote);
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return new DrawableHoldNote(holdNote, key);
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var note = h as Note;
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if (note != null)
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return new DrawableNote(note);
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return new DrawableNote(note, key);
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return null;
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}
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@ -55,7 +55,8 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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public readonly FlowContainer<Column> Columns;
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private readonly FlowContainer<Column> columns;
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public IEnumerable<Column> Columns => columns.Children;
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private readonly ControlPointContainer barlineContainer;
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@ -87,7 +88,7 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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Columns = new FillFlowContainer<Column>
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columns = new FillFlowContainer<Column>
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{
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Name = "Columns",
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RelativeSizeAxes = Axes.Y,
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@ -114,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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for (int i = 0; i < columnCount; i++)
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Columns.Add(new Column(timingChanges));
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columns.Add(new Column(timingChanges));
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TimeSpan = time_span_default;
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}
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@ -133,17 +134,17 @@ namespace osu.Game.Rulesets.Mania.UI
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// Set the special column + colour + key
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for (int i = 0; i < columnCount; i++)
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{
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Column column = Columns.Children.ElementAt(i);
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Column column = Columns.ElementAt(i);
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column.IsSpecial = isSpecialColumn(i);
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if (!column.IsSpecial)
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continue;
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column.Key = Key.Space;
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column.Key.Value = Key.Space;
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column.AccentColour = specialColumnColour;
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}
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var nonSpecialColumns = Columns.Children.Where(c => !c.IsSpecial).ToList();
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var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
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// We'll set the colours of the non-special columns in a separate loop, because the non-special
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// column colours are mirrored across their centre and special styles mess with this
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@ -162,11 +163,11 @@ namespace osu.Game.Rulesets.Mania.UI
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int keyOffset = default_keys.Length / 2 - nonSpecialColumns.Count / 2 + i;
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if (keyOffset >= 0 && keyOffset < default_keys.Length)
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column.Key = default_keys[keyOffset];
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column.Key.Value = default_keys[keyOffset];
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else
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// There is no default key defined for this column. Let's set this to Unknown for now
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// however note that this will be gone after bindings are in place
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column.Key = Key.Unknown;
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column.Key.Value = Key.Unknown;
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}
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}
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@ -189,7 +190,7 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.Children.ElementAt(h.HitObject.Column).Add(h);
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public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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@ -225,7 +226,7 @@ namespace osu.Game.Rulesets.Mania.UI
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timeSpan = MathHelper.Clamp(timeSpan, time_span_min, time_span_max);
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barlineContainer.TimeSpan = value;
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Columns.Children.ForEach(c => c.ControlPointContainer.TimeSpan = value);
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Columns.ForEach(c => c.ControlPointContainer.TimeSpan = value);
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}
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}
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