Allow skin editor to target different target containers for placement purposes

This commit is contained in:
Dean Herbert 2022-03-08 20:00:32 +09:00
parent 1813d73d4f
commit 3db42dd772

View File

@ -171,7 +171,12 @@ namespace osu.Game.Skinning.Editor
private void placeComponent(Type type)
{
var targetContainer = getTarget(SkinnableTarget.MainHUDComponents);
var target = availableTargets.FirstOrDefault()?.Target;
if (target == null)
return;
var targetContainer = getTarget(target.Value);
if (targetContainer == null)
return;