Merge pull request #17786 from peppy/gameplay-leaderboard-update-totals-mode-change

Fix multiple issues with gameplay leaderboard (and tests)
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Dan Balasescu 2022-04-13 16:05:35 +09:00 committed by GitHub
commit 3d27d3c536
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 30 additions and 19 deletions

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@ -27,6 +27,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public abstract class MultiplayerGameplayLeaderboardTestScene : OsuTestScene
{
private const int total_users = 16;
protected readonly BindableList<MultiplayerRoomUser> MultiplayerUsers = new BindableList<MultiplayerRoomUser>();
protected MultiplayerGameplayLeaderboard Leaderboard { get; private set; }
@ -84,7 +86,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUpSteps]
public virtual void SetUpSteps()
{
AddStep("reset counts", () => spectatorClient.Invocations.Clear());
AddStep("reset counts", () =>
{
spectatorClient.Invocations.Clear();
lastHeaders.Clear();
});
AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = new APIUser
{
@ -94,7 +100,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("populate users", () =>
{
MultiplayerUsers.Clear();
for (int i = 0; i < 16; i++)
for (int i = 0; i < total_users; i++)
MultiplayerUsers.Add(CreateUser(i));
});

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@ -3,7 +3,6 @@
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osu.Game.Rulesets.Osu.Scoring;
@ -14,12 +13,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerGameplayLeaderboardTeams : MultiplayerGameplayLeaderboardTestScene
{
private int team;
protected override MultiplayerRoomUser CreateUser(int userId)
{
var user = base.CreateUser(userId);
user.MatchState = new TeamVersusUserState
{
TeamID = RNG.Next(0, 2)
TeamID = team++ % 2
};
return user;
}

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@ -26,10 +26,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo;
var score = TestResources.CreateTestScoreInfo(beatmapInfo);
SortedDictionary<int, BindableInt> teamScores = new SortedDictionary<int, BindableInt>
SortedDictionary<int, BindableLong> teamScores = new SortedDictionary<int, BindableLong>
{
{ 0, new BindableInt(team1Score) },
{ 1, new BindableInt(team2Score) }
{ 0, new BindableLong(team1Score) },
{ 1, new BindableLong(team2Score) }
};
Stack.Push(screen = new MultiplayerTeamResultsScreen(score, 1, new PlaylistItem(beatmapInfo), teamScores));

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@ -24,12 +24,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class MultiplayerTeamResultsScreen : MultiplayerResultsScreen
{
private readonly SortedDictionary<int, BindableInt> teamScores;
private readonly SortedDictionary<int, BindableLong> teamScores;
private Container winnerBackground;
private Drawable winnerText;
public MultiplayerTeamResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, SortedDictionary<int, BindableInt> teamScores)
public MultiplayerTeamResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, SortedDictionary<int, BindableLong> teamScores)
: base(score, roomId, playlistItem)
{
if (teamScores.Count != 2)

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@ -19,8 +19,8 @@ namespace osu.Game.Screens.Play.HUD
private const float bar_height = 18;
private const float font_size = 50;
public BindableInt Team1Score = new BindableInt();
public BindableInt Team2Score = new BindableInt();
public BindableLong Team1Score = new BindableLong();
public BindableLong Team2Score = new BindableLong();
protected MatchScoreCounter Score1Text;
protected MatchScoreCounter Score2Text;
@ -133,7 +133,7 @@ namespace osu.Game.Screens.Play.HUD
var winningBar = Team1Score.Value > Team2Score.Value ? score1Bar : score2Bar;
var losingBar = Team1Score.Value <= Team2Score.Value ? score1Bar : score2Bar;
int diff = Math.Max(Team1Score.Value, Team2Score.Value) - Math.Min(Team1Score.Value, Team2Score.Value);
long diff = Math.Max(Team1Score.Value, Team2Score.Value) - Math.Min(Team1Score.Value, Team2Score.Value);
losingBar.ResizeWidthTo(0, 400, Easing.OutQuint);
winningBar.ResizeWidthTo(Math.Min(0.4f, MathF.Pow(diff / 1500000f, 0.5f) / 2), 400, Easing.OutQuint);

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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.HUD
{
protected readonly Dictionary<int, TrackedUserData> UserScores = new Dictionary<int, TrackedUserData>();
public readonly SortedDictionary<int, BindableInt> TeamScores = new SortedDictionary<int, BindableInt>();
public readonly SortedDictionary<int, BindableLong> TeamScores = new SortedDictionary<int, BindableLong>();
[Resolved]
private OsuColour colours { get; set; }
@ -75,21 +75,27 @@ namespace osu.Game.Screens.Play.HUD
foreach (var user in playingUsers)
{
var trackedUser = CreateUserData(user, ruleset, scoreProcessor);
trackedUser.ScoringMode.BindTo(scoringMode);
trackedUser.Score.BindValueChanged(_ => Scheduler.AddOnce(updateTotals));
UserScores[user.UserID] = trackedUser;
if (trackedUser.Team is int team && !TeamScores.ContainsKey(team))
TeamScores.Add(team, new BindableInt());
TeamScores.Add(team, new BindableLong());
}
userLookupCache.GetUsersAsync(playingUsers.Select(u => u.UserID).ToArray()).ContinueWith(task => Schedule(() =>
{
var users = task.GetResultSafely();
foreach (var user in users)
for (int i = 0; i < users.Length; i++)
{
if (user == null)
continue;
var user = users[i] ?? new APIUser
{
Id = playingUsers[i].UserID,
Username = "Unknown user",
};
var trackedUser = UserScores[user.Id];
@ -175,8 +181,6 @@ namespace osu.Game.Screens.Play.HUD
trackedData.Frames.Add(new TimedFrame(bundle.Frames.First().Time, bundle.Header));
trackedData.UpdateScore();
updateTotals();
});
private void updateTotals()