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Merge pull request #10022 from PajLe/auto-on-low-duration-spinners
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3d0121ceb1
@ -154,8 +154,12 @@ namespace osu.Game.Rulesets.Osu.Replays
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// The startPosition for the slider should not be its .Position, but the point on the circle whose tangent crosses the current cursor position
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// The startPosition for the slider should not be its .Position, but the point on the circle whose tangent crosses the current cursor position
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// We also modify spinnerDirection so it spins in the direction it enters the spin circle, to make a smooth transition.
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// We also modify spinnerDirection so it spins in the direction it enters the spin circle, to make a smooth transition.
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// TODO: Shouldn't the spinner always spin in the same direction?
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// TODO: Shouldn't the spinner always spin in the same direction?
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if (h is Spinner)
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if (h is Spinner spinner)
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{
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{
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// spinners with 0 spins required will auto-complete - don't bother
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if (spinner.SpinsRequired == 0)
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return;
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calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[^1]).Position, out startPosition, out spinnerDirection);
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calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[^1]).Position, out startPosition, out spinnerDirection);
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Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[^1]).Position;
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Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[^1]).Position;
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